On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
>> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
>> <digitalmars-d-announce@puremagic.com> wrote:
>>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
>>>> I tried to gather support for a community game project (FeedBack).
>>>> Lots of interest, but nobody actually joined the party when I kicked
>>>> it off.
>>> Yeah I was one of those people who wanted to work on it. Unfortunately
>>> that
>>> was while I was working on DOOGLE and pre aurora commencing. That to me
>>> really killed my enthusiasm.
>>> Personally I'm waiting for aurora before starting up on the GUI front.
>> What's doogle and aurora? And why did that kill enthusiasm?
> DOOGLE[0] was my attempt at a gui toolkit. And aurora is this[1].
> I would have replied earlier but it appears that there has been enough
> changes with dub and dmd that it just won't. But I managed to grab an old
> build and here is its output [2].
> Not really that nice but hey, was my go at it.
> I was building it as pretty much the all in one toolbox for D and OpenGL and
> with Aurora getting more support, the issues I was having continuing just
> kinda was the last straw.
> And anyways I'm better at web development then game dev. Never really
> understood the 3d pipeline.

Those aurora repos appear to be empty :/
Is aurora intended to be a GUI toolkit?

I still think there's huge need for a realtime gfx environment GUI toolkit.
But if I were you, I wouldn't be marrying it to any particular gfx
API. Just make sure to structure the API to allow backends (like
OpenGL) to be plugged in.

> [0] https://github.com/rikkimax/DOOGLE
> [1] https://github.com/auroragraphics
> [2]
> https://drive.google.com/file/d/0B-EiBquZktsLcGtMSmtMS1ZoZHM/edit?usp=sharing

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