On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
>> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
>> <firstname.lastname@example.org> wrote:
>>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
>>>> I tried to gather support for a community game project (FeedBack).
>>>> Lots of interest, but nobody actually joined the party when I kicked
>>>> it off.
>>> Yeah I was one of those people who wanted to work on it. Unfortunately
>>> was while I was working on DOOGLE and pre aurora commencing. That to me
>>> really killed my enthusiasm.
>>> Personally I'm waiting for aurora before starting up on the GUI front.
>> What's doogle and aurora? And why did that kill enthusiasm?
> DOOGLE was my attempt at a gui toolkit. And aurora is this.
> I would have replied earlier but it appears that there has been enough
> changes with dub and dmd that it just won't. But I managed to grab an old
> build and here is its output .
> Not really that nice but hey, was my go at it.
> I was building it as pretty much the all in one toolbox for D and OpenGL and
> with Aurora getting more support, the issues I was having continuing just
> kinda was the last straw.
> And anyways I'm better at web development then game dev. Never really
> understood the 3d pipeline.
Those aurora repos appear to be empty :/
Is aurora intended to be a GUI toolkit?
I still think there's huge need for a realtime gfx environment GUI toolkit.
But if I were you, I wouldn't be marrying it to any particular gfx
API. Just make sure to structure the API to allow backends (like
OpenGL) to be plugged in.
>  https://github.com/rikkimax/DOOGLE
>  https://github.com/auroragraphics