On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce <[email protected]> wrote: > On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote: >> >> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce >> <[email protected]> wrote: >>> >>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: >>>> >>>> >>>> I tried to gather support for a community game project (FeedBack). >>>> Lots of interest, but nobody actually joined the party when I kicked >>>> it off. >>>> >>> >>> Yeah I was one of those people who wanted to work on it. Unfortunately >>> that >>> was while I was working on DOOGLE and pre aurora commencing. That to me >>> really killed my enthusiasm. >>> >>> Personally I'm waiting for aurora before starting up on the GUI front. >> >> >> What's doogle and aurora? And why did that kill enthusiasm? > > DOOGLE[0] was my attempt at a gui toolkit. And aurora is this[1]. > I would have replied earlier but it appears that there has been enough > changes with dub and dmd that it just won't. But I managed to grab an old > build and here is its output [2]. > Not really that nice but hey, was my go at it. > > I was building it as pretty much the all in one toolbox for D and OpenGL and > with Aurora getting more support, the issues I was having continuing just > kinda was the last straw. > And anyways I'm better at web development then game dev. Never really > understood the 3d pipeline.
Those aurora repos appear to be empty :/ Is aurora intended to be a GUI toolkit? I still think there's huge need for a realtime gfx environment GUI toolkit. But if I were you, I wouldn't be marrying it to any particular gfx API. Just make sure to structure the API to allow backends (like OpenGL) to be plugged in. > [0] https://github.com/rikkimax/DOOGLE > [1] https://github.com/auroragraphics > [2] > https://drive.google.com/file/d/0B-EiBquZktsLcGtMSmtMS1ZoZHM/edit?usp=sharing
