On 5/19/14, Kiith-Sa via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > Box2D would be awesome. I'm about to start a project that would > greatly benefit from good 2D physics (I used simple AABB till now > simply because physics is too much of a PITA)
FYI the initial port is hosted online now, although I'm still cleaning it up and have to make sure it all runs properly at runtime. I found a few bugs (e.g. passing static arrays by value) which I've fixed, but until I have the entire test-suite ported I can't guarantee the bugs are all squashed. It should become pretty stable in a few days. In the meantime you can follow the development here: https://github.com/d-gamedev-team/dbox