On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till
now
simply because physics is too much of a PITA)
FYI the initial port is hosted online now, although I'm still
cleaning
it up and have to make sure it all runs properly at runtime. I
found a
few bugs (e.g. passing static arrays by value) which I've
fixed, but
until I have the entire test-suite ported I can't guarantee the
bugs
are all squashed. It should become pretty stable in a few days.
In the
meantime you can follow the development here:
https://github.com/d-gamedev-team/dbox
Whoa you are awesome, I will use it with my experimental engine
for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine