On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote:
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till now
simply because physics is too much of a PITA)

FYI the initial port is hosted online now, although I'm still cleaning it up and have to make sure it all runs properly at runtime. I found a few bugs (e.g. passing static arrays by value) which I've fixed, but until I have the entire test-suite ported I can't guarantee the bugs are all squashed. It should become pretty stable in a few days. In the
meantime you can follow the development here:

https://github.com/d-gamedev-team/dbox

Whoa you are awesome, I will use it with my experimental engine for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine

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