Sorry this is a bit vague. I suppose you're using engine.d or screen.d directly right?

Depending on your setup (OpenGL or Software) transparency will be different.

For example take a look at line 733, putpixel function and you'll see that It handle Color differently if it's OpenGL x Software and for the latter it checks if 32bpp or less.

Now if it's OpenGL take a look for "Alpha".


Thanks for the reply. Do you know the arsd library?

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