yes, agreed. fidelity is also determined by audience - an engineer doesn't
need to worry about design too much as they're usually taking input and
processing output, thus, they can live with lower fidelity.
designers and front end people or even clients often need higher fidelity to
better understand context - it's not just looking pretty but it's also about
resembling something they can understand and visualize.


On 11/8/07, Adrian Howard <[EMAIL PROTECTED]> wrote:
>
>
> On 8 Nov 2007, at 05:11, Eric Scheid wrote:
>
> > On 8/11/07 11:08 AM, "Andrei Herasimchuk"
> > <[EMAIL PROTECTED]>
> > wrote:
> >
> >> First of all, higher fidelity isn't just "almost always better," it
> >> *is* always better. That's a key point, imho.
> >
> > It isn't better *when* (not *if*) it introduces noise, which is
> > anything
> > other than signal.
> [snip]
>
> Speed is another issue. I can push through more feedback cycles with
> low-fi.
>
> Adrian
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