Anyway, I think that the main problem is the general lack of knowledge
on how good an interface can be. I'm not talking about ROI, athough
that's a very strong (and also difficult to proove) argument. I'm
talking about the lack of frustration when using it. 

The product that I'm talking about is aimed at students. I believe
that most of all, these interfaces need to be very good. After all,
students should be focusing on learning the content, not on how to
master the interface.

This leads me again to the question: "How can we, as Interaction
Designers can educate the general public about good interfaces?"


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=24918


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