Here is my only problem with the discussion so far. It's at best anecdotal
based. (Robert - this isn't pointed at you - to the discussion, so no one
should take this personal).

"Most" "Many" etc when those are completely normative statements not backed
up by real numbers. I concede, heartily, that some of the most innovative,
cool, ground-breaking things that have come out in the last 10 years did not
use UCD by any stretch of the imagination. Maybe they went against every
tenant. Maybe the very best in the entire world worked on those projects.
But at the end of the day - for every phenomenal success that didn't use
UCD, let me show you 10, 50, 100, 1000 products that are complete and utter
disasters - that also didn't use UCD.
You can't (well you can - but you will have little legitamacy), argueing the
failure of UCD by pointing to the 1 in 1000 products that are amazing acts
of genius.

I think there are some great fundementals in UCD that can help make the
other 999 products a little less crappy, a little more humane - and the
truth of the matter is that you, me, and just about everyone on this list -
makes our bread and butter by working on those 999 products.

On Tue, Jun 24, 2008 at 5:44 PM, Robert Hoekman Jr <[EMAIL PROTECTED]> wrote:

> >
> > What I don't agree with is the idea that you must discard the past to
> move
> > forward. For me, that's too cheap and easy an approach.
> >
>
> I greatly respect your willingness to pay close attention to and consider
> opposing arguments, but this particular point bothers me.
>
> "The past" is filled with far more examples of products, innovative
> thinking, and success stories based on activity-centered research, magic,
> genius design, and just plain luck than UCD can claim even on its best day.
>
> What's cheap and easy is the idea that we can dissect a chef's work and
> call
> it a recipe. That we can simply analyze genius and come out with a
> one-size-fits-all plan for success.
>
> -r-
> ________________________________________________________________
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

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Will Evans | User Experience Architect
tel +1.617.281.1281 | [EMAIL PROTECTED]
twitter: https://twitter.com/semanticwill
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