Mark:

Your comment...

Yes, programmers and business people can mess things up - I do agree with 
you Charles. But they're also on the list of people that made the big leaps 
in design and UI happen."

...is completely on target. I started as a programmer and migrated to UX
because I was so enthralled by computers that I wanted to bring them to
everyone.

Sometimes I get frustrated by developers and by business people too. But
being married to a business thinker, I've also learned how much depth there
is to business as well.

I believe that the most progress will be made when business, technology and
user experience design are aligned and synergistic. That's why we need to
share our vision with others in a constructive way and learn from them as
well.

One of my professional goals is to help developers understand the UCD (or
whatever we want to call it) design approach. What I've realized is that to
teach developers what I know, I need to learn from them as well. It's been a
long time since I created code and the field has shifted so much that I've
become almost technically illiterate where I once was competent. 

Like many on this list I value innovation. But I have learned, is that not
everyone is an innovator. There are many competent people who want to
understand how to do good design. They may not be breakthrough thinkers nor
do they aspire to be. A lot of business people fit into that category. They
want to do their job well and want to know how to measure success. Their
passion may lie elsewhere.

If you are a creative, passionate individual it is easy to discount these
people as uninspired. But that's not really fair. As Ambrose Little said
earlier in this thread:

"As for innovation...businesses can't bank on that, and even most who aspire
to that will fail....I don't think it's wise to...toss out process--the
point of which is to provide some repeatable consistency, even if imperfect
and not particularly sexy."

While I push back on those who say "UCD is Broken," I also listen to them
very carefully. I think that there is merit in their criticism and it does
spur me to rethink ideas that I may have held uncritically for some time.
What I don't agree with is the idea that you must discard the past to move
forward. For me, that's too cheap and easy an approach. 

In the US, many of our folk heroes are mavericks who, without formal
schooling in the status quo, come up with a breakthrough idea that turns
everything on its head. Sometimes that model works and produces exciting
results. But what we forget is that most innovations come from people who
studied the process and were insightful enough to see beyond it. Beethoven
studied Bach. Picasso studied El Greco and Gauguin. Like Newton, they "saw
father than other because they stood on the shoulders of giants."

We need both rich process and breakthrough thinking. And understanding the
former is one of the best ways to achieve the latter.

Charlie

============================
Charles B. Kreitzberg, Ph.D.
CEO, Cognetics Corporation
============================


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Berkun
Sent: Tuesday, June 24, 2008 3:40 PM
To: 'IXDA list'
Subject: Re: [IxDA Discuss] Is UCD Really Broken?


> Charles B. Kreitzberg wrote:
>
> However, I do not think of UCD as "a collection of techniques" or even the
> 'act of "thinking of users." To me it is a philosophy that grew out of the
> dissatisfaction that many felt with the way software was being developed 
> in
> the early days of computing. Much software was (and sadly still is) 
> designed
> by programmers who were not successful in producing usable or desirable
> products. Much design was also mandated by business people who made
> decisions based on what pleased them or would forward their specific
> business goals. Sadly, this too often happens.

I've been mistified by the last few threads here, and until Charles' 
comments I wasn't entirely sure why.

It's worth nothing that a near majority of breakthroughs in what we consider

good interface design were driven by people with none of the trainings or 
backgrounds we obsess about here. They would almost all describe themselves 
primarily as programmers, engineers or entrepreneurs.

That list includes:

The Xerox Parc folks
The Macintosh Team
Tim Berners-Lee (Inventor of the web)
Doug Englebart (Inventor of the mouse)
The Mosaic team
The founders of Digg, Google, Facebook, Myspace, Youtube, ...
and on it goes

Yet somehow we're all still very fond of finding ways to exclude who should 
be leading this or in charge of that, or decreeing what pile of methods and 
degrees is best for creating the future that we want, despite tons of 
evidence that great design movements were driven by people with none of 
these things.

Yes, programmers and business people can mess things up - I do agree with 
you Charles. But they're also on the list of people that made the big leaps 
in design and UI happen. I find it hard to think of big moves forward in the

UI world led by people who would primarily call themselves designers, IAs, 
IXDs, or whatever. (Anyone have a reference for a good history of UI 
breakthroughs? that would prove me right or wrong quickly)

For a bunch of creatives we can be pretty damn narrow minded - there is 
clearly a talent we don't talk about much than enables some people to find 
great design insights without the 100 piece toolkit of methods and degrees 
we obssess about. And these people without our pedigrees are highly 
represented in the tradition we believe we'd like to follow.

But my point is not to throw the methods and degrees away. And I'm not 
advocating that the answer is to bet everything on people with no training.

Instead my point is the fact that we have a system doesn't mean there aren't

other systems to achieve the same ends. Just because we prescribe a year of 
usability studies and six interaction designers with masters degrees to 
achieve a result, doesn't mean there aren't two very talented kids in a 
basement who can't make something almost as good, or better in some ways, in

half the time.

We should be studying how people with little of *our* training and expertise

are able to achieve what they did - we might just learn ways to refine our 
fancy IxDA/IA/UCD/HCI/XYZ view of the world into something closer to the 
core of what makes great designs possible. We've become numerous enough now 
to be highly specialized, and specialization serves incremental change, not 
innovation. One reason the big historic moves are driven by people without 
our expertise is they're less likely to be bound to a prescribed set of 
ideas, roles or methods in the way many of us have become.

-Scott

Scott Berkun
www.scottberkun.com 

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