I think we are getting hung up on terms here. In the end it all means
the same thing. You aren't are programmer designing for yourself a
thing that does what the users need.

As long as you aren't that, you'll do a decent job of making your
product usable.

Most of these methods are philosophical, they are useful tools to
teach the principals involved in IxD but they aren't meant to be a
map you can follow to reach a perfect result.

Mix and match as you please, just don't try to make a hammer screw
in a screw. In other words, what makes IxD work is not that the
methods on a grand scale are so great, it is that you are separating
someone out to think like the user and to advocate what they need in
a language that programmers and graphic designers can follow.

There are several methods to architecture, and they are all better
than letting the builder build a house without a plan. So is true
with IxD methods.


Will


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=33980


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