Hi Andy,

> I'm saying this, by the way, as someone writing their PhD on interactivity
> and trying to find and build definitions in it. Sigh. I don't particularly
> agree that someone needs a goal to drive the interaction, not an explicit
> one at least. A lot of what I've written about and done in the past has been
> about play and playful discovery in interaction, both in an arts context as
> well as an approach to interaction design. Play is much more open and not
> necessarily goal-based (and when it is, it's a game instead).

That's the great point. Maybe motivation( for needs) is better than
goal for the people side. And, maslow's motivation theory
(http://en.wikipedia.org/wiki/Hierarchy_of_needs) fits well at this
place.

Cheers,
-- Jarod

-- 
http://designforuse.blogspot.com/
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