Hi Andy, > I'm saying this, by the way, as someone writing their PhD on interactivity > and trying to find and build definitions in it. Sigh. I don't particularly > agree that someone needs a goal to drive the interaction, not an explicit > one at least. A lot of what I've written about and done in the past has been > about play and playful discovery in interaction, both in an arts context as > well as an approach to interaction design. Play is much more open and not > necessarily goal-based (and when it is, it's a game instead).
That's the great point. Maybe motivation( for needs) is better than goal for the people side. And, maslow's motivation theory (http://en.wikipedia.org/wiki/Hierarchy_of_needs) fits well at this place. Cheers, -- Jarod -- http://designforuse.blogspot.com/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
