Aaah. Maslow's hierarchy of needs. I was reading some psychology recently
and it turns out that there is no hierarchy - that is, you don't need to
satisfy the lower levels in order to satisfy the higher levels. I just wish
I could remember the book I was reading that cited this! (although Wikipedia
does mention some of the anti-heirarchy research at the bottom of the
article).

Tim

On Tue, Oct 21, 2008 at 9:01 PM, Jarod Tang <[EMAIL PROTECTED]> wrote:

> Hi Andy,
>
> > I'm saying this, by the way, as someone writing their PhD on
> interactivity
> > and trying to find and build definitions in it. Sigh. I don't
> particularly
> > agree that someone needs a goal to drive the interaction, not an explicit
> > one at least. A lot of what I've written about and done in the past has
> been
> > about play and playful discovery in interaction, both in an arts context
> as
> > well as an approach to interaction design. Play is much more open and not
> > necessarily goal-based (and when it is, it's a game instead).
>
> That's the great point. Maybe motivation( for needs) is better than
> goal for the people side. And, maslow's motivation theory
> (http://en.wikipedia.org/wiki/Hierarchy_of_needs) fits well at this
> place.
>
> Cheers,
> -- Jarod
>
> --
> http://designforuse.blogspot.com/
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