this is actually sufficient for me at this point.

tnx!

johnu

ps: you might think of pasting this part of your response the into the dri 
homepage, it would save a bit of bandwidth perhaps:

> All OpenGL drivers
> are made up of 3 parts:
>
> A DRI aware 2D driver which lives in
>   xc/programs/Xserver/hw/xfree86/drivers/...
> usually in a file *_dri.{c.h}
>
> A DRI aware 3D driver based on Mesa which lives in
>   xc/lib/GL/mesa/src/drv/...
>
> A kernel module which lives in
>   xc/programs/Xserver/hw/xfree86/os-support/drm/linux
>   
> Go start digging in those directories and asking questions.

or, maybe, it could be part of the standard list bilge that goes at the 
end of every email sent back out to the list :-)


On Thu, 17 Jan 2002, Daryll Strauss wrote:

> On Thu, Jan 17, 2002 at 02:40:15AM -0800, [EMAIL PROTECTED] wrote:
> > 
> > Okay, sorry, I just had to laugh.  Not your fault, I admit that. You are as 
>innocent as I used to be.
> > 
> > Here's the deal bro:
> 
> Now I'm going to turn this around a bit. You've already seen the answers
> from most of us. We're still here, but we're busy with other projects,
> and our time is limited. We're all still reading the list and posting
> when it seems appropriate.
> 
> It's hard work writing docs. It's not a lot of fun (particularly for a
> developer) to spend time writing docs.
> 
> It is much easier to answer questions than it is to write docs. If
> someone takes the initiative to do some digging and ask questions we're
> much more likely to respond? Why? Because the scope they're asking for
> is more limited. Because they've shown their invested in the
> project. You'll find that when you work on open source projects that
> lots of people will ask you to give of your time and very few will
> contribute on their own.
> 
> A good starting point would be to dig through the archives of this list
> and collect what's there. It would have a lot of holes, but it would be
> a good place to start. I realize it's a pain in the ass, but it's a
> start. Has anyone done that? No. 
> 
> I agree with you that if more modern up-to-date docs were available it
> would be easier for other developers to contribute. Pull together what's
> on the list already. Ask questions.
> 
> Another reasonable complaint is that you need to download too much code
> and it takes too long to build all of X. Not everyone has fast machines
> and lots of bandwidth. Since the client side OpenGL doesn't change much,
> wouldn't it be nice to have a way to compile that separately, so it is
> smaller and faster? Yep. Someone do it.
> 
> I know I've written this same piece to the list multiple times, but in
> order to be more proactive, here's a place to start. All OpenGL drivers
> are made up of 3 parts:
> 
> A DRI aware 2D driver which lives in 
>   xc/programs/Xserver/hw/xfree86/drivers/...
> usually in a file *_dri.{c.h}
> 
> A DRI aware 3D driver based on Mesa which lives in
>   xc/lib/GL/mesa/src/drv/...
> 
> A kernel module which lives in
>   xc/programs/Xserver/hw/xfree86/os-support/drm/linux
> 
> Go start digging in those directories and asking questions.
> 
> I've given a couple presentations on the DRI, so maybe I can find one of
> those to post as well.
> 
> Regarding CVS access, Brian, I get email from people, and I talk to
> those people that have shown some investment. I've only added one or two
> people. My stock answer when asked is that you should submit a patch or
> two before we give access. Now one has. For the few people that have
> shown some code or even a good understanding, they've turned me down
> saying they're too busy. 
> 
>                                               - |Daryll
> 

-- 

John L. Utz III
[EMAIL PROTECTED]

Idiocy is the Impulse Function in the Convolution of Life


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