On Fri, 2 Aug 2013 03:09:33 -0700 (PDT), Stefan Eilemann wrote: > > On 2. Aug 2013, at 11:23, Martin Lambers [via Software] > <[email protected]> wrote: > > > Now, the documentation of Bino's "-o equalizer-3d" option suggests > > that it is also possible to achieve the same effect with a special > > Equalizer configuration ("Other setups include distortion-correct > > projection for curved screens"). > > > > Can you give an example? I found no hints on the website or in the > > Programming Guide. > > The normal equalizer mode only uses the 2D information given by the > placement of views and segments on the canvas. > > THe equalizer-3D mode renders a 3D scene consisting of a single > textured quad into the scene, which does not align with curved > segments but is planar in 3D space.
OK, thanks for the explanation. How can this be used for distortion-correct projection for curved screens? > Martin - I didn't understand what switching VR/2D projection does in > your case, does it switch on/off distortion correction? In '2D projection' mode, we pretend the cylinder is planar, and can then use a 2D rectangular region on this plane as our viewport. The calibration still has to make sure that a rendered rectangle is still rectangular on the plane (because it is not really a plane). Martin _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

