On Fri, 2 Aug 2013 03:09:33 -0700 (PDT), Stefan Eilemann wrote:
> 
> On 2. Aug 2013, at 11:23, Martin Lambers [via Software]
> <[email protected]> wrote:
> 
> > Now, the documentation of Bino's "-o equalizer-3d" option suggests
> > that it is also possible to achieve the same effect with a special
> > Equalizer configuration ("Other setups include distortion-correct
> > projection for curved screens"). 
> > 
> > Can you give an example? I found no hints on the website or in the 
> > Programming Guide. 
> 
> The normal equalizer mode only uses the 2D information given by the
> placement of views and segments on the canvas.
> 
> THe equalizer-3D mode renders a 3D scene consisting of a single
> textured quad into the scene, which does not align with curved
> segments but is planar in 3D space.

OK, thanks for the explanation.

How can this be used for distortion-correct projection for curved
screens?

> Martin - I didn't understand what switching VR/2D projection does in
> your case, does it switch on/off distortion correction?

In '2D projection' mode, we pretend the cylinder is planar, and can then
use a 2D rectangular region on this plane as our viewport.
The calibration still has to make sure that a rendered rectangle is
still rectangular on the plane (because it is not really a plane).

Martin

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