On 2. Aug 2013, at 15:12, Martin Lambers <[email protected]> wrote:
> We currently have video processors between the GPUs and the projectors. > These video processors apply warping (and blending, masking, color > correction etc). The warping is required for the cylindrical screen, > and it differs between 2D and VR mode. Ok, so it is classical distortion correction. I'm afraid 2D applications will look weird with DC applied, since it's not a 1:1 pixel mode. You might want to correct this in software by applying de-distortion. In fact, DC is a long-standing feature request and could be used for this with the correct (de-)distortion map. It's fairly straight-forward: In CHannel::frameViewFinish, copy FB into texture and render texture with given DC map. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

