On 2. Aug 2013, at 15:12, Martin Lambers <[email protected]> wrote:

> We currently have video processors between the GPUs and the projectors.
> These video processors apply warping (and blending, masking, color
> correction etc). The warping is required for the cylindrical screen,
> and it differs between 2D and VR mode.

Ok, so it is classical distortion correction. I'm afraid 2D applications will 
look weird with DC applied, since it's not a 1:1 pixel mode. You might want to 
correct this in software by applying de-distortion.

In fact, DC is a long-standing feature request and could be used for this with 
the correct (de-)distortion map. It's fairly straight-forward: In 
CHannel::frameViewFinish, copy FB into texture and render texture with given DC 
map.


HTH,

Stefan.


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