On 2. Aug 2013, at 12:22, Martin Lambers <[email protected]> wrote:

>> THe equalizer-3D mode renders a 3D scene consisting of a single
>> textured quad into the scene, which does not align with curved
>> segments but is planar in 3D space.
> 
> OK, thanks for the explanation.
> 
> How can this be used for distortion-correct projection for curved
> screens?

Well, my english was too ambiguous. Forget classical distortion correction for 
a moment, what I meant was that the movie is planar when displayed in your 
system, whereas in the default mode it is curved. Some ASCII-art is in order:

2D mode:

Screen: \_/
Movie:  \_/

3D mode:
Screen: \_/
Movie:  ___

i.e., the movie is a trapezoid on the side screens.

>> Martin - I didn't understand what switching VR/2D projection does in
>> your case, does it switch on/off distortion correction?
> 
> In '2D projection' mode, we pretend the cylinder is planar, and can then
> use a 2D rectangular region on this plane as our viewport.
> The calibration still has to make sure that a rendered rectangle is
> still rectangular on the plane (because it is not really a plane).

I still don't understand what the difference is. You say:

  projector calibration from 'VR' to a '2D presentation' mode which 
  assumes that the cylinder is actually a plane.

But the 3D stuff has to come from the application, since the system only gets 
2D (DVI) images, so I don't see what it can do to the signal in the 
planar/non-planar sense.


Cheers,

Stefan.


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