On Sat, May 31, 2014 at 10:07:00AM +0200, Bruno Marchal wrote:
> 
> On 31 May 2014, at 08:45, Russell Standish wrote:
> >I gather you think it might be possible to distinguish between being
> >in a virtual reality, and being in the real reality.
> >
> >David Deutsch introduced the concept of a CantGoTu environment.
> 
> It is unclear if this contains only total functions or partial one.

Neither. A CantGoTu environment by construction is not the result of
any program.

...

> 
> >
> >Yet it seems to me that CantGoTu environments and other non-virtual
> >reality environments have measure one in the space of environments
> >hosted by the UD, as UD* has the cardinality of the continuum, whereas
> >virtual reality environments are strictly aleph_0. But we can never
> >know that we're in one.
> 
> What is a non-virtual reality environments in the UD*?
> UD* is not a set, so cardinality notion does not apply. But with the
> rule Y = II, we can associate a set of computations which has the
> cardinality of the continuum to UD*, but this can make the virtual
> reality environments into a continuum (and I think it should, to get
> rid of the white rabbits).
> 

I think the way virtual reality is defined in FoR, there can only ever
be a countable number of them. It is the environment that is
simulated, not the observer.

By contrast with the UD, it is the observer that is "simulated",
leading to a continuum of environments by FPI.

> 
> 
> >
> >DD does later in the chapter speculate about VR environments that one
> >can know one is trapped in a VR, such as being inside a game of
> >chess. This is because the "rules of physics" of such an environment
> >are inconsistent, especially with the presence of an observer. But
> >provided the rules of physics are consistent with yourself as an
> >observer, then there doesn't appear to be any way of knowing whether
> >you're in a simulation of not, as per the CantGoTu argument above.
> 
> But DD ignores the FPI.
> 

Sure - but I'm not sure of the relevance...

> 
> 
> >
> >The rules of physics (whether under COMP or not) must be those that
> >allow the presence of observers, and of observation. All else _has_ to
> >be geography.
> >
> >The only way we can prove we're actually in a simulation is if the
> >Anthropic Principle were to suddenly fail.
> 
> You need to take into account the comp RSSA, based on the FPI. All
> computations emulating an observer, even if contradicting the
> physical laws, have to be taken into account, and that is why
> physics is a sum on all computation (going through your states), 

OK - but how does the following follow?

> so
> you can (in principle) find out if you are in a simulation (assuming
> comp all along).
> 

-- 

----------------------------------------------------------------------------
Prof Russell Standish                  Phone 0425 253119 (mobile)
Principal, High Performance Coders
Visiting Professor of Mathematics      [email protected]
University of New South Wales          http://www.hpcoders.com.au

 Latest project: The Amoeba's Secret 
         (http://www.hpcoders.com.au/AmoebasSecret.html)
----------------------------------------------------------------------------

-- 
You received this message because you are subscribed to the Google Groups 
"Everything List" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/everything-list.
For more options, visit https://groups.google.com/d/optout.

Reply via email to