--- In [email protected], Peter <[EMAIL PROTECTED]> wrote:
>
> 
> 
> --- Alex Stanley <[EMAIL PROTECTED]>
> wrote:
> 
> > --- In [email protected], "authfriend"
> > <jstein@> wrote:
> > >
> > > This 1980s three-minute commercial for Isuzu,
> > according
> > > to PC World's Steve Bass, was made without special
> > > effects or CGI.
> > > 
> > > YouTube:
> > > http://tinyurl.com/zlx7z
> > 
> > Nice driving! Too bad the cars were so fugly.
> > 
> > There's also the Rube Goldberg Honda commercial:
> > 
> > http://tinyurl.com/leh5z
> > 
> > I remember reading an article about that commercial
> > when it first came
> > out, and it was also not CGI. They just did take
> > after take after
> > take, for hours on end, and finally it worked
> > perfectly, and the crew
> > was stunned when it finally worked.
> 
> Having worked in TV production for many years in my
> first career, I doubt such a complex sequence would be
> left to chance and shot over and over again until it
> came out right. It would cost way too much because of
> the time involved. A producer would say ,"NO WAY" to
> the expense. I believe the production story is just a
> fun, false story. 
> 

Ubelieveable that anyone would think this wasn't CGI. Do people think that 
Gollem in Lord 
of the Rings was some kind of body suit?

Jeeze.

Here's how it was done: someone took Maya or some other professional level 
animation 
package and drew 3D images of all the parts. Then they created some kind of 3D 
physics 
engine, probably tweaked to make it look better than Maya's own built-in 
Physics 
simulator, and ran the simulation til it looked right, rendered it, used 
various after-
rendering applications to make sure it looked as good as it possibly could, 
added sound 
effects, and that's it.

Here's a very baby version of the same thing done using the level editor for 
AFterlife, 
including the game's own sound effects:

http://tinyurl.com/pv928

Here's another one without sound effects:

http://video.google.com/videoplay?docid=4049365580674350429


Remember: the above were done using FREE level editors for a silly $50 game. 
The 
commercial was done using a $7,000 software package that used to cost $60,000.









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