--- In [email protected], "sparaig" <[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], Vaj <vajranatha@> wrote:
> [...]
> >   The nice thing about that is that even a low-end PC will be able
to  
> > render video, multi-track music files and 3D raytraced animation  
> > quite quickly compared to today. The average person home power user  
> > can even rely on lower-end hardware for the average jobs.
> >
> 
> 
> Yeah, but cutting edge computer games will STILL overwhelm the
current hardware no matter 
> how fast it gets. When EverQuest II was first released, they had a
special graphics mode you 
> could click. A warning would pop up asking if you really wanted to
do that. If you said yes, it 
> would go into a mode that was so detailed that it was drawing about
one frame every 120 
> seconds on my computer which was top-of-the-line at that point.
> 
> The warning said that there was no existing hardware that could
handle the drawing modes 
> they were using in real-time. It was just to give you a glimpse of
the current graphics 
> capabilities of the game as they would appear on future hardware.
The shadows from 
> multiple light sources, and so on, were quite nice, but they were
right: .0085 FPS isn't 
> playable.

uh, I am betting the 80 core processorthat Intel has on the drawing
board -- and I am sure AMD has similar coming up,  particualry if on a
quad mother board, and equivalent graphics processors, and 100 GIGS of
fast RAM, will yield a pretty satisfying game experience. 







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