On Oct 15, 2006, at 1:48 PM, sparaig wrote:

--- In [email protected], Vaj <[EMAIL PROTECTED]> wrote:

[...]

  The nice thing about that is that even a low-end PC will be able to  

render video, multi-track music files and 3D raytraced animation  

quite quickly compared to today. The average person home power user  

can even rely on lower-end hardware for the average jobs.




Yeah, but cutting edge computer games will STILL overwhelm the current hardware no matter 

how fast it gets.


Yeah, but I don't play computer games. Well, maybe Pong. But that's about it. I find them strangely addicting. Too strangely addicting.

After realizing it was 4:00 am and I still hadn't gotten through the neutral zone with my rescued dilithium crystals on Star Trek for Nintendo, I put it in storage and never used it again.

But I know adult males who live to be connected at home to their high-speed lines to play...games. And they usually involve killing. Seems silly to me now.


When EverQuest II was first released, they had a special graphics mode you 

could click. A warning would pop up asking if you really wanted to do that. If you said yes, it 

would go into a mode that was so detailed that it was drawing about one frame every 120 

seconds on my computer which was top-of-the-line at that point.


The warning said that there was no existing hardware that could handle the drawing modes 

they were using in real-time. It was just to give you a glimpse of the current graphics 

capabilities of the game as they would appear on future hardware. The shadows from 

multiple light sources, and so on, were quite nice, but they were right: .0085 FPS isn't 

playable.


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