--- In [email protected], Vaj <[EMAIL PROTECTED]> wrote:
[...]
>   The nice thing about that is that even a low-end PC will be able to  
> render video, multi-track music files and 3D raytraced animation  
> quite quickly compared to today. The average person home power user  
> can even rely on lower-end hardware for the average jobs.
>


Yeah, but cutting edge computer games will STILL overwhelm the current hardware 
no matter 
how fast it gets. When EverQuest II was first released, they had a special 
graphics mode you 
could click. A warning would pop up asking if you really wanted to do that. If 
you said yes, it 
would go into a mode that was so detailed that it was drawing about one frame 
every 120 
seconds on my computer which was top-of-the-line at that point.

The warning said that there was no existing hardware that could handle the 
drawing modes 
they were using in real-time. It was just to give you a glimpse of the current 
graphics 
capabilities of the game as they would appear on future hardware. The shadows 
from 
multiple light sources, and so on, were quite nice, but they were right: .0085 
FPS isn't 
playable.




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