If you want to rotate it 3 full rotations, you could just use a relative
value by putting quotes around the value, like this:
TweenLite.to(my_mc, 1, {rotation:"1080"});
Or if your amount is in a variable, just cast it as a String, like this:
TweenLite.to(my_mc, 1, {rotation:String(myRotationVariable)});
Is that what you were looking for?
Jack
-----Original Message-----
From: Glen Pike [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 09, 2008 5:14 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween multiple rotations
Hi,
I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.
Does anyone know if I have to join a sequence of 360 tweens together
to do this, or is there a way of cheating so it just does as you would hope?
Thanks
Glen
--
Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>
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