Hitler's iPhone app is rejected by Apple: http://www.youtube.com/watch?v=sVkqbycvuKw
On Mon, Apr 12, 2010 at 6:57 AM, Josh Saxe <[email protected]> wrote: > Thanks for posting this, I enjoyed it as a very funny critique of Apple. > > I too was disappointed to hear that it looks like we won't be able to > develop Flash apps on the iPhone, even though the technology is there, all > because of the perceived interests of a big corporation. But can't you guys > see the irony in one commercial, corporate controlled programming platform > banning another commercial, corporate controlled programming platform? I > don't think we should act too shocked or surprised - this isn't a new tactic > in the tech industry, this is companies behaving exactly as we should expect > them too, especially when it comes to decisions over development platforms > they _own_. > > This is why I like working with open source development tools. You don't > have to worry about the rug being pulled out from under you. Except, say, > when Oracle acquires MySQL and then, maybe, drops support for it =) > > Josh > > > > ________________________________ > From: Matt Perkins <[email protected]> > To: Flash Coders List <[email protected]> > Sent: Mon, April 12, 2010 5:54:14 AM > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use > of Adobe’s Flash-to-iPhone Co mpiler > > That brought a tear to my eye. Glorious read. > > > On 4/12/2010 8:22 AM, allandt bik-elliott (thefieldcomic.com) wrote: > > http://gamehaxe.com/2010/04/10/bravo-apple/ > > > > <http://gamehaxe.com/2010/04/10/bravo-apple/>this is beautiful - don't > make > > your mind up about it in the first paragraph > > > > On 12 April 2010 13:11, [email protected]<[email protected]> wrote: > > > > > >> > >> > >> On 12 April 2010 at 13:28 "Merrill, Jason"< > >> [email protected]> > >> wrote: > >> > >> > >>>>> I expect (but don't know) that > >>>>> > >>> Adobe will pull the iPhone cross-compilation system from CS5. > >>> > >>> Adobe made a statement right after the new Apple agreement came out > last > >>> > >> week > >> > >>> that they wouldn't do that - and on Kevin Lynch's blog, he said they > are > >>> > >> still > >> > >>> planning on launching CS5 with that export to iPhone feature, and it's > up > >>> > >> to > >> > >>> Apple to change the policy. > >>> > >> It's difficult ground. If I buy CS5 with iPhone export, I expect to be > able > >> to > >> legitimately use it. Where does that leave Adobe if they sell me > something > >> I > >> can't legitimately use? Are they misleading me? > >> > >> Paul > >> > >> > >> > >>> > >>> Jason Merrill > >>> > >>> Bank of America Global Learning > >>> Learning& Performance Solutions > >>> > >>> Join the Bank of America Flash Platform Community and visit our > >>> > >> Instructional > >> > >>> Technology Design Blog > >>> (note: these are for Bank of America employees only) > >>> > >>> > >>> > >>> > >>> > >>> -----Original Message----- > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of > >>> [email protected] > >>> Sent: Monday, April 12, 2010 6:05 AM > >>> To: Flash Coders List > >>> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the > >>> > >> Use of > >> > >>> Adobe’s Flash-to-iPhone Compiler > >>> > >>> Nobody can build a business on the basis of software that contravenes > the > >>> licence agreement. It would be folly to do so. I expect (but don't > know) > >>> > >> that > >> > >>> Adobe will pull the iPhone cross-compilation system from CS5. > >>> > >>> > >>> On 12 April 2010 at 11:43 Karl DeSaulniers<[email protected]> > wrote: > >>> > >>> > >>>> For those interested. All hope is not lost if you want to still make > >>>> money using CS5 for iPhone apps. > >>>> Just a different avenue, but a more fitting one considering the > >>>> current circumstances and stance Apple is taking. > >>>> These guys have been dealing with what we are dealing with now since > >>>> the iPhone came out. > >>>> > >>>> http://blog.iphone-dev.org/ > >>>> > >>>> My point being that Apple doesn't really have the strong hold they > >>>> think they do when it comes to their SDK. > >>>> Cydia Store is a jailbroken app that lets you sell your own > >>>> applications. They don't take more than Apple would from the sales. > >>>> I think its like a 30% Cydia Store - 70% Developer split. Same as > >>>> Apple. The app uses paypal for purchasing as well. > >>>> You can also develop your app in CS5 and it work. Oh... and no > >>>> developer fees.. (I don't believe) > >>>> They are also talking about jailbreaking iPads. :)) > >>>> Might be worth some peoples time to research. > >>>> > >>>> Best, > >>>> > >>>> Karl > >>>> > >>>> > >>>> On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) > >>>> wrote: > >>>> > >>>> thanks lee brimelow for this amazing post > >>>> http://theflashblog.com/?p=1888 > >>>> > >>>> > >>>> On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW)< > >>>> [email protected]> wrote: > >>>> > >>>> > >>>>> OK, that sort of makes sense - the "sort of" because cross-platform > >>>>> compiled apps can already be accepted or rejected at the app store > >>>>> level. If > >>>>> money from developers was a major cash flow avenue, this would make > >>>>> total > >>>>> sense but compared to the app store, it's not, AFAIK. It seems it > >>>>> would be > >>>>> a financial benefit for Apple to have a larger pool of apps to > >>>>> choose to > >>>>> sell or not, regardless of how they were developed. > >>>>> > >>>>> Here's another "settling old scores" theory, but between Apple and > >>>>> Adobe > >>>>> themselves as opposed to the Apple vs MS theory I recently suggested, > >>>>> > >>>>> "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial > >>>>> business decision and one that is coming back to bite them in the > >>>>> ass. They > >>>>> declared that their primary development platform would be Windows; > >>>>> subsequently, every new application or major revision of a product > >>>>> > >> was > >> > >>>>> introduced for Windows first and followed months later, sometimes > >>>>> never at > >>>>> all, by a Mac version." > >>>>> > >>>>> > >>>>> http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed- > >>>>> yourself/ > >>>>> ________________________________________ > >>>>> From: [email protected] [ > >>>>> [email protected]] On Behalf Of Dave Watts [ > >>>>> [email protected]] > >>>>> Sent: Sunday, April 11, 2010 11:13 AM > >>>>> To: Flash Coders List > >>>>> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans > >>>>> the Use > >>>>> of Adobe’s Flash-to-iPhone Compiler > >>>>> > >>>>> > >>>>>> A lot of outrage hass been expressed, but there has to be a "why". > >>>>>> Why? > >>>>>> > >>>>> Because it makes economic sense for Apple, and it hurts a company > >>>>> > >> that > >> > >>>>> Steve Jobs doesn't care for right now. > >>>>> > >>>>> If you don't allow cross-platform tools to work, developers have to > >>>>> explicitly choose your platform. Right now, Apple has the market > >>>>> advantage - lots of people have and want iPhones, iPads, etc. So > >>>>> developers will choose to build for the Apple platform rather than > >>>>> building for multiple platforms, giving the App Store a continuing > >>>>> competitive advantage. > >>>>> > >>>>> Dave Watts, CTO, Fig Leaf Software > >>>>> http://www.figleaf.com/ > >>>>> http://training.figleaf.com/ > >>>>> > >>>>> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on > >>>>> GSA Schedule, and provides the highest caliber vendor-authorized > >>>>> instruction at our training centers, online, or onsite. > >>>>> _______________________________________________ > >>>>> Flashcoders mailing list > >>>>> [email protected] > >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>>>> > >>>>> _______________________________________________ > >>>>> Flashcoders mailing list > >>>>> [email protected] > >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> Flashcoders mailing list > >>>> [email protected] > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>>> > >>>> Karl DeSaulniers > >>>> Design Drumm > >>>> http://designdrumm.com > >>>> > >>>> > >>>> _______________________________________________ > >>>> Flashcoders mailing list > >>>> [email protected] > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>>> > >>> _______________________________________________ > >>> Flashcoders mailing list > >>> [email protected] > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >>> _______________________________________________ > >>> Flashcoders mailing list > >>> [email protected] > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >> _______________________________________________ > >> Flashcoders mailing list > >> [email protected] > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >> > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > -- > Matt Perkins > -------------------- > http://www.nudoru.com > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Carl Welch http://www.carlwelch.com 805.403.4819 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

