you could look at haxe too, neko server would be very fast and you could
use haxe remoting between client and server over a socket connection. would
perform a hell of a lot better than polling imo.

On 9 March 2012 19:51, Steven Loe <stevenloe5...@yahoo.com> wrote:

> The problem I'm having is this:  I've done a lot of flash projects, but
> none where I've needed to control many hundreds of clients via server
> polling/messaging. I don't have a sense of what protocol to use in order to
> get lightweight (hopefully reliable) communication from server to clients
> that can be done without spending much on server licenses.
>
> Would moving to something like AMFast? or XML Sockets provide significant
> benefit?
>
>
> Thank you!
>
> Steven
>
>
>
> ________________________________
>  From: Peter Ginneberge <p.ginnebe...@telenet.be>
> To: Flash Coders List <flashcoders@chattyfig.figleaf.com>
> Sent: Friday, March 9, 2012 10:54 AM
> Subject: Re: [Flashcoders] Should I use BlazeDS for this?
>
> WebOrb seems to have RTMP in all their editions (including the free one).
>
> http://www.themidnightcoders.com/products/weborb-for-java/product-editions.html
>
> regards,
> Muzak
>
> ----- Original Message ----- From: "Dave Watts" <dwa...@figleaf.com>
> To: "Steven Loe" <stevenloe5...@yahoo.com>; "Flash Coders List" <
> flashcoders@chattyfig.figleaf.com>
> Sent: Friday, March 09, 2012 6:08 PM
> Subject: Re: [Flashcoders] Should I use BlazeDS for this?
>
>
> >> When we have network slowdowns, polling sometimes fails and the
> >> project hangs. Is Blaze/LiveCycle well behaved on thin networks? Is it
> >> more robust than polling under these conditions?
> >
> > To add to Henrik's answer, LiveCycle supports async (push) via RTMP,
> > but BlazeDS doesn't include RTMP support. It does support HTTP
> > "long-polling", which is about as efficient as you get without actual
> > async communication:
> >
> > https://en.wikipedia.org/wiki/Push_technology#Long_polling
> >
> > Dave Watts, CTO, Fig Leaf Software
>
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