Terry Riney skriver:
> Would like to pass a score/time/damage to client will stick with
> score/damage right now:
> 
> package observer{
>     import observer.Observer;
> 
>     /**
>      * A Java-style Observable class used to represent the "subject"
>      * of the Observer design pattern. Observers must implement the
> Observer
>      * interface, and register to observe the subject via addObserver().
>      */

Congratulations on reinventing the EventDispatcher class. I hope you had
fun reinventing the wheel.
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