> When we have network slowdowns, polling sometimes fails and the
> project hangs. Is Blaze/LiveCycle well behaved on thin networks? Is it
> more robust than polling under these conditions?

To add to Henrik's answer, LiveCycle supports async (push) via RTMP,
but BlazeDS doesn't include RTMP support. It does support HTTP
"long-polling", which is about as efficient as you get without actual
async communication:

https://en.wikipedia.org/wiki/Push_technology#Long_polling

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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