> When we have network slowdowns, polling sometimes fails and the > project hangs. Is Blaze/LiveCycle well behaved on thin networks? Is it > more robust than polling under these conditions?
To add to Henrik's answer, LiveCycle supports async (push) via RTMP, but BlazeDS doesn't include RTMP support. It does support HTTP "long-polling", which is about as efficient as you get without actual async communication: https://en.wikipedia.org/wiki/Push_technology#Long_polling Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders