WebOrb seems to have RTMP in all their editions (including the free one).
http://www.themidnightcoders.com/products/weborb-for-java/product-editions.html

regards,
Muzak

----- Original Message ----- From: "Dave Watts" <dwa...@figleaf.com>
To: "Steven Loe" <stevenloe5...@yahoo.com>; "Flash Coders List" 
<flashcoders@chattyfig.figleaf.com>
Sent: Friday, March 09, 2012 6:08 PM
Subject: Re: [Flashcoders] Should I use BlazeDS for this?


When we have network slowdowns, polling sometimes fails and the
project hangs. Is Blaze/LiveCycle well behaved on thin networks? Is it
more robust than polling under these conditions?

To add to Henrik's answer, LiveCycle supports async (push) via RTMP,
but BlazeDS doesn't include RTMP support. It does support HTTP
"long-polling", which is about as efficient as you get without actual
async communication:

https://en.wikipedia.org/wiki/Push_technology#Long_polling

Dave Watts, CTO, Fig Leaf Software

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