The problem I'm having is this:  I've done a lot of flash projects, but none 
where I've needed to control many hundreds of clients via server 
polling/messaging. I don't have a sense of what protocol to use in order to get 
lightweight (hopefully reliable) communication from server to clients that can 
be done without spending much on server licenses.

Would moving to something like AMFast? or XML Sockets provide significant 
benefit? 


Thank you!

Steven



________________________________
 From: Peter Ginneberge <p.ginnebe...@telenet.be>
To: Flash Coders List <flashcoders@chattyfig.figleaf.com> 
Sent: Friday, March 9, 2012 10:54 AM
Subject: Re: [Flashcoders] Should I use BlazeDS for this?
 
WebOrb seems to have RTMP in all their editions (including the free one).
http://www.themidnightcoders.com/products/weborb-for-java/product-editions.html

regards,
Muzak

----- Original Message ----- From: "Dave Watts" <dwa...@figleaf.com>
To: "Steven Loe" <stevenloe5...@yahoo.com>; "Flash Coders List" 
<flashcoders@chattyfig.figleaf.com>
Sent: Friday, March 09, 2012 6:08 PM
Subject: Re: [Flashcoders] Should I use BlazeDS for this?


>> When we have network slowdowns, polling sometimes fails and the
>> project hangs. Is Blaze/LiveCycle well behaved on thin networks? Is it
>> more robust than polling under these conditions?
> 
> To add to Henrik's answer, LiveCycle supports async (push) via RTMP,
> but BlazeDS doesn't include RTMP support. It does support HTTP
> "long-polling", which is about as efficient as you get without actual
> async communication:
> 
> https://en.wikipedia.org/wiki/Push_technology#Long_polling
> 
> Dave Watts, CTO, Fig Leaf Software

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