I'm confused... I would like to control the flash apps on ~1000 machines by 
sending occasional server messages to them. If I use remoting, seems I need 
1000 persistent tcp connections from server to clients. That seems like a lot 
of connections. Would remoting be less scalable than plain old polling in this 
scenario?




________________________________
 From: tom rhodes <tom.rho...@gmail.com>
To: Steven Loe <stevenloe5...@yahoo.com>; Flash Coders List 
<flashcoders@chattyfig.figleaf.com> 
Sent: Friday, March 9, 2012 12:02 PM
Subject: Re: [Flashcoders] Should I use BlazeDS for this?
 

you could look at haxe too, neko server would be very fast and you could use 
haxe remoting between client and server over a socket connection. would perform 
a hell of a lot better than polling imo.


On 9 March 2012 19:51, Steven Loe <stevenloe5...@yahoo.com> wrote:

The problem I'm having is this:  I've done a lot of flash projects, but none 
where I've needed to control many hundreds of clients via server 
polling/messaging. I don't have a sense of what protocol to use in order to get 
lightweight (hopefully reliable) communication from server to clients that can 
be done without spending much on server licenses.
>
>Would moving to something like AMFast? or XML Sockets provide significant 
>benefit?
>
>
>Thank you!
>
>Steven
>
>
>
>________________________________
> From: Peter Ginneberge <p.ginnebe...@telenet.be>
>To: Flash Coders List <flashcoders@chattyfig.figleaf.com>
>Sent: Friday, March 9, 2012 10:54 AM
>
>Subject: Re: [Flashcoders] Should I use BlazeDS for this?
>
>WebOrb seems to have RTMP in all their editions (including the free one).
>http://www.themidnightcoders.com/products/weborb-for-java/product-editions.html
>
>regards,
>Muzak
>
>
>
>
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