So will this work?
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function()
{ this.gotoAndStop("OVER");});
I mean. Will this = divers_btn? or do I HAVE to specify
divers_btn.gotoAndStop()?
After all I am applying the listener to it.
@jason Not that I am going to continue with annon functions, just
currious.
Basically, I am trying to set up the listener for the buttons to be
generic for the buttons hover states.
Then specify data for the click state per button.
So if
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1));
doesnt work, how do I specify which frame to move to.
Trying to set up a toggle if you will. I DONT want to have to create a
function for EVERY state for EVERY button I have.
That just seems stupid to me to have to do. Very bloated IMO.
Best,
Karl
On Oct 24, 2012, at 2:58 PM, Hans Wichman wrote:
Hi Karl,
when you are starting with as3: whatever works :)).
Basically both will work (anon and nonanon (double wow)), but
anonymous is harder (read impossible) to remove.
So if you create a view that exists throughout the lifetime of the
app, with buttons that do the same, either way will work.
If you are creating and removing a lot of buttons, I'd skip
anonymous, and nicely removely the listeners when done.
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1)); will
not work because you are registering the result of the toggleB1(1)
call, which in most cases will not be a function reference.
What you wanted to do is something like the old as2 proxy or
delegate call, which you can recreate in as3 and would result in
something like:
button1_btn.addEventListener(MouseEvent.ROLL_OUT, Proxy.create
(toggleB1, [1]));
Thing is, as3 is going to pass event objects as arguments as well,
so this is getting more complicated than its worth real fast.
But I would do myself a favor and pick up "actionscript 3
essentials" and "actionscript 3 cookbook". Doesn't take too long to
get through them and saves you a lot and a loooooooot of
frustration :)
hth
jc
On 24-10-2012 21:49, Karl DeSaulniers wrote:
OH? What is the best coding standards way?
I used an annon function because
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1));
Does not work.
Karl
On Oct 24, 2012, at 8:43 AM, Merrill, Jason wrote:
function() { gotoAndStop("divinedivers"); });
Yeah, this is weird and unnecessary. Anonymous functions are
recommended against in AS3.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop("divinedivers"); });
scuba_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop("scubadudes"); });
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function()
{ divers_btn.gotoAndStop("OVER");});
..
Paul
On 24/10/2012 12:39, Karl DeSaulniers wrote:
Hello All,
Long time. If your available at the moment, I could use your help
with
some AS3.
I finally got an AS3 job! Yay! But I am stuck on the most simple of
things.
All I am trying to do is make some buttons work... lol Here is my
code.
button1_btn.buttonMode = true;
button2_btn.buttonMode = true;
button1_btn.useHandCursor = true;
button2_btn.useHandCursor = true;
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
button1_btn.addEventListener(MouseEvent.CLICK, function() {
changeSelect(1); }); button2_btn.addEventListener(MouseEvent.CLICK,
function() { changeSelect(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
toggleB1(2); }); button2_btn.addEventListener(MouseEvent.ROLL_OVER,
function() { toggleB2(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() {
toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT,
function() { toggleB2(1); });
function changeSelect(p):void {
switch (p) {
case 1:
this.gotoAndStop("divinedivers"); //goto frame
divinedivers in this MC
break;
case 2:
this.gotoAndStop("scubadudes"); //got frame scubadudes in
this MC
break;
}
}
function toggleB1(f):void {
button1_btn.gotoAndStop(f); //toggle this button MC frame }
function toggleB2(f):void {
button2_btn.gotoAndStop(f); //toggle this button MC frame }
Why does AS3 have to make things so difficult for something so
simple??
What the heck am I doing wrong???
Also, how do you use just a button instead of a mc?
I tried using just a button and it wouldn't even switch to the over
state that is inside the button!!?
AS2 is just so much more simple... sigh*
TIA,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
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