Ok, I tried suggestions and things are still not working. The hand
cursor doesn't even show.
Here is the set up
Scene 2 -
frame 1 :
Main MC - "Scene2MC"
frame 96:
Layer 1 : (Actions were working on)
Layer 2: "button1_btn"
Layer 3: "button2_btn"
with the way I am referencing button1_btn and button2_btn, could it be
that they are not recieving the scope?
Do I need to point them like
this.Scene2MC.button1_btn.addListener(...
I thought not, because the actions and the button are inside Scene2MC
I may just have to pass on this job. I cant even get buttons to work..
lol
Best,
Karl
On Oct 24, 2012, at 3:13 PM, Karl DeSaulniers wrote:
So will this work?
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function()
{ this.gotoAndStop("OVER");});
I mean. Will this = divers_btn? or do I HAVE to specify
divers_btn.gotoAndStop()?
After all I am applying the listener to it.
@jason Not that I am going to continue with annon functions, just
currious.
Basically, I am trying to set up the listener for the buttons to be
generic for the buttons hover states.
Then specify data for the click state per button.
So if
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1));
doesnt work, how do I specify which frame to move to.
Trying to set up a toggle if you will. I DONT want to have to create
a function for EVERY state for EVERY button I have.
That just seems stupid to me to have to do. Very bloated IMO.
Best,
Karl
On Oct 24, 2012, at 2:58 PM, Hans Wichman wrote:
Hi Karl,
when you are starting with as3: whatever works :)).
Basically both will work (anon and nonanon (double wow)), but
anonymous is harder (read impossible) to remove.
So if you create a view that exists throughout the lifetime of the
app, with buttons that do the same, either way will work.
If you are creating and removing a lot of buttons, I'd skip
anonymous, and nicely removely the listeners when done.
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1));
will not work because you are registering the result of the
toggleB1(1) call, which in most cases will not be a function
reference.
What you wanted to do is something like the old as2 proxy or
delegate call, which you can recreate in as3 and would result in
something like:
button1_btn.addEventListener(MouseEvent.ROLL_OUT, Proxy.create
(toggleB1, [1]));
Thing is, as3 is going to pass event objects as arguments as well,
so this is getting more complicated than its worth real fast.
But I would do myself a favor and pick up "actionscript 3
essentials" and "actionscript 3 cookbook". Doesn't take too long to
get through them and saves you a lot and a loooooooot of
frustration :)
hth
jc
On 24-10-2012 21:49, Karl DeSaulniers wrote:
OH? What is the best coding standards way?
I used an annon function because
button1_btn.addEventListener(MouseEvent.ROLL_OUT, toggleB1(1));
Does not work.
Karl
On Oct 24, 2012, at 8:43 AM, Merrill, Jason wrote:
function() { gotoAndStop("divinedivers"); });
Yeah, this is weird and unnecessary. Anonymous functions are
recommended against in AS3.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop("divinedivers"); });
scuba_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop("scubadudes"); });
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function()
{ divers_btn.gotoAndStop("OVER");});
..
Paul
On 24/10/2012 12:39, Karl DeSaulniers wrote:
Hello All,
Long time. If your available at the moment, I could use your
help with
some AS3.
I finally got an AS3 job! Yay! But I am stuck on the most simple
of
things.
All I am trying to do is make some buttons work... lol Here is my
code.
button1_btn.buttonMode = true;
button2_btn.buttonMode = true;
button1_btn.useHandCursor = true;
button2_btn.useHandCursor = true;
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
button1_btn.addEventListener(MouseEvent.CLICK, function() {
changeSelect(1); });
button2_btn.addEventListener(MouseEvent.CLICK,
function() { changeSelect(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
toggleB1(2); });
button2_btn.addEventListener(MouseEvent.ROLL_OVER,
function() { toggleB2(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() {
toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT,
function() { toggleB2(1); });
function changeSelect(p):void {
switch (p) {
case 1:
this.gotoAndStop("divinedivers"); //goto frame
divinedivers in this MC
break;
case 2:
this.gotoAndStop("scubadudes"); //got frame scubadudes in
this MC
break;
}
}
function toggleB1(f):void {
button1_btn.gotoAndStop(f); //toggle this button MC frame }
function toggleB2(f):void {
button2_btn.gotoAndStop(f); //toggle this button MC frame }
Why does AS3 have to make things so difficult for something so
simple??
What the heck am I doing wrong???
Also, how do you use just a button instead of a mc?
I tried using just a button and it wouldn't even switch to the
over
state that is inside the button!!?
AS2 is just so much more simple... sigh*
TIA,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
----------------------------------------------------------------------
This message w/attachments (message) is intended solely for the
use of the intended recipient(s) and may contain information that
is privileged, confidential or proprietary. If you are not an
intended recipient, please notify the sender, and then please
delete and destroy all copies and attachments, and be advised
that any review or dissemination of, or the taking of any action
in reliance on, the information contained in or attached to this
message is prohibited.
Unless specifically indicated, this message is not an offer to
sell or a solicitation of any investment products or other
financial product or service, an official confirmation of any
transaction, or an official statement of Sender. Subject to
applicable law, Sender may intercept, monitor, review and retain
e-communications (EC) traveling through its networks/systems and
may produce any such EC to regulators, law enforcement, in
litigation and as required by law.
The laws of the country of each sender/recipient may impact the
handling of EC, and EC may be archived, supervised and produced
in countries other than the country in which you are located.
This message cannot be guaranteed to be secure or free of errors
or viruses.
References to "Sender" are references to any subsidiary of Bank
of America Corporation. Securities and Insurance Products: * Are
Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are
Not a Bank Deposit * Are Not a Condition to Any Banking Service
or Activity * Are Not Insured by Any Federal Government Agency.
Attachments that are part of this EC may have additional
important disclosures and disclaimers, which you should read.
This message is subject to terms available at the following link:
http://www.bankofamerica.com/emaildisclaimer. By messaging with
Sender you consent to the foregoing.
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Karl DeSaulniers
Design Drumm
http://designdrumm.com
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Karl DeSaulniers
Design Drumm
http://designdrumm.com
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Karl DeSaulniers
Design Drumm
http://designdrumm.com
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders