Hi Karl, Hahahaha, AS3 is very much easier then AS2. But can be a little tricky to grasp when you are switching. Believe me, once you see the structure, you don't understand that AS2 has ever existed. First the Q: How do you use a button instead of a MC. There is no difference, they are both Objects with each some specific properties. The button is in fact a movieclip with just a timeline of 4 states. I recommend never to use Flash Components(!). Create youre own button or movieclip. When you create a graphic and transform (F8) it into a Symbol you can choose to set it as a MC or Button. I prefer MC always and write my own class to deal with the states. I will send you some examples in a following mail. In this mail I will address your code problem as is. I always look at code to see if something is redundant. So if there is ANYTHING I discover is present more then once, I create something so there is only 1 of it, and reuse that as often as needed. In your case I can't see if the buttons are put on stage phisically or with code. I always use code only, my stage stays empty and I have no frames on the timeline! My guess is that in this case the buttons are already on the stage, so I will set the code as follows: //put all the button names in this array var aButtons:Array = [ button1_btn, button2_btn]; var idx:int = -1; //no button selected yet for (var i:uint = 0; i < aButtons.length; ++i){ aButtons[i].buttonMode = true; aButtons[i]..mouseChildren = false; aButtons[i].addEventListener(MouseEvent.CLICK, btnClickHandler, false, 0, true); aButtons[i].addEventListener(MouseEvent.ROLL_OVER, btnOverHandler, false, 0, true); aButtons[i].addEventListener(MouseEvent.ROLL_OUT, btnOutHandler, false, 0, true); } function btnClickHandler(e:MouseEvent):void{ //get the position in the array of the clicked button idx = aButtons.indexof(e.target); switch (idx) { case 0: this.gotoAndStop("divinedivers"); //goto frame divinedivers in this MC break; case 1: this.gotoAndStop("scubadudes"); //got frame scubadudes in this MC break; } } function btnOverHandler(e:MouseEvent):void { //get the position in the array of the clicked button idx = aButtons.indexof(e.target); //RENAME THE FRAME TO 'over' !! aButtons[idx].gotoAndStop("over"); //toggle this button MC frame } function btnOutHandler(e:MouseEvent):void { //get the position in the array of the clicked button idx = aButtons.indexof(e.target); //RENAME THE FRAME TO 'out' !! aButtons[idx].gotoAndStop("out"); //toggle this button MC frame } I typed this instantly in this mail, so watch for a possible typo? I go to dinner now, and create and send the promised examples after that. If you have problems with the code above, please tell me. For simplicity, I suggest mailing a FLA to eachother. regards Cor
---- Karl DeSaulniers <k...@designdrumm.com> schreef: Hello All, Long time. If your available at the moment, I could use your help with some AS3. I finally got an AS3 job! Yay! But I am stuck on the most simple of things. All I am trying to do is make some buttons work... lol Here is my code. button1_btn.buttonMode = true; button2_btn.buttonMode = true; button1_btn.useHandCursor = true; button2_btn.useHandCursor = true; button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; button1_btn.addEventListener(MouseEvent.CLICK, function() { changeSelect(1); }); button2_btn.addEventListener(MouseEvent.CLICK, function() { changeSelect(2); }); button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() { toggleB1(2); }); button2_btn.addEventListener(MouseEvent.ROLL_OVER, function() { toggleB2(2); }); button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() { toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT, function() { toggleB2(1); }); function changeSelect(p):void { switch (p) { case 1: this.gotoAndStop("divinedivers"); //goto frame divinedivers in this MC break; case 2: this.gotoAndStop("scubadudes"); //got frame scubadudes in this MC break; } } function toggleB1(f):void { button1_btn.gotoAndStop(f); //toggle this button MC frame } function toggleB2(f):void { button2_btn.gotoAndStop(f); //toggle this button MC frame } Why does AS3 have to make things so difficult for something so simple?? What the heck am I doing wrong??? Also, how do you use just a button instead of a mc? I tried using just a button and it wouldn't even switch to the over state that is inside the button!!? AS2 is just so much more simple... sigh* TIA, Karl DeSaulniers Design Drumm http://designdrumm.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders