I would also have a look at NAPE: https://github.com/deltaluca/nape . 
CDK can be quite slow in comparison to vector maths. 

Karim Beyrouti

t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti

109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

> Thank you JC.  My partner was excited about it, but then something happened
> that dissuaded him from using it.
> 
> I'll run it by him again and find out why.
> 
> Thanks for the note!
> 
> Kurt
> 
> On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman <hans.wich...@gmail.com>wrote:
> 
>> Hi Kurt,
>> 
>> sorry don't have the time to help you out, would love to though:) but
>> maybe it isn't necessary...
>> have you thought about using box2d instead of CDK?
>> 
>> regards,
>> JC
>> 
>> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>> 
>>> Hello People,
>>> 
>>> Someone is helping me program a game, but neither he nor I can handle some
>>> aspects of it.  I won't speak for him, but the truth is my math skills
>>> blow.
>>> 
>>> Is anyone out there confident that could make this skateboard game work?
>>> 
>>> http://staticportfolio.com/**TEY/skatebeach/<http://staticportfolio.com/TEY/skatebeach/>
>>> 
>>> We've got so much of it together, but the rails, ramps and platform just
>>> aren't coming together well.  We're using CDK to help with the collision
>>> detection.  In the version we have up there now we removed our attempts,
>>> but the character is supposed to be able to jump up on rails and 'grind',
>>> go up the rail on the platform and fly through the air and hit the ramp
>>> and
>>> fly through the air,  If doesn't jump onto the rail, he should sort of
>>> bounce off it - same with the platform.  There are other nuances that
>>> someone more skilled than me could address, but that's the basic idea.
>>> 
>>> I do have a budget for this, but time is tight.
>>> 
>>> Email me directly or whatever suits you if you know you could help.
>>> 
>>> Thanks all,
>>> Kurt
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