ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :)
thanks, Oren On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson <ro...@radiergum.com> wrote: > Hi, just a quick comment. > I like the graphics and general "feel" of the game. But since it looks > like it's supposed to be a kids game, maybe there should be only two or > three "steps" on the z-axis. And it runs very fast on my old machine > (Chrome / winxp / 2 GHz duo) so there's not very much time to read the > signs or jump and stuff like that :) > > Best of luck with the remaining development! > /roger > > > > On 2012-10-27 19:53, Kurt Dommermuth wrote: > >> Thank you Karim. >> >> We'll look into Nape. >> >> JC menioned Box2d, but I don't think that would work for us because the >> character moves in the z axis a little. >> >> any other thoughts are very much welcomed! >> >> Kurt >> >> On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti <ka...@kurst.co.uk> >> wrote: >> >> I would also have a look at NAPE: >> https://github.com/deltaluca/**nape<https://github.com/deltaluca/nape>. >>> CDK can be quite slow in comparison to vector maths. >>> >>> Karim Beyrouti >>> >>> t: +44 (0) 7977 997 629 >>> e: ka...@kurst.co.uk >>> w: http://kurst.co.uk >>> skype: karimbeyrouti >>> >>> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND >>> >>> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: >>> >>> Thank you JC. My partner was excited about it, but then something >>>> >>> happened >>> >>>> that dissuaded him from using it. >>>> >>>> I'll run it by him again and find out why. >>>> >>>> Thanks for the note! >>>> >>>> Kurt >>>> >>>> On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman <hans.wich...@gmail.com >>>> wrote: >>>> >>>> Hi Kurt, >>>>> >>>>> sorry don't have the time to help you out, would love to though:) but >>>>> maybe it isn't necessary... >>>>> have you thought about using box2d instead of CDK? >>>>> >>>>> regards, >>>>> JC >>>>> >>>>> On 27/10/2012 16:49, Kurt Dommermuth wrote: >>>>> >>>>> Hello People, >>>>>> >>>>>> Someone is helping me program a game, but neither he nor I can handle >>>>>> >>>>> some >>> >>>> aspects of it. I won't speak for him, but the truth is my math skills >>>>>> blow. >>>>>> >>>>>> Is anyone out there confident that could make this skateboard game >>>>>> >>>>> work? >>> >>>> >>>>>> http://staticportfolio.com/****TEY/skatebeach/<http://staticportfolio.com/**TEY/skatebeach/> >>>>>> < >>>>>> >>>>> http://staticportfolio.com/**TEY/skatebeach/<http://staticportfolio.com/TEY/skatebeach/> >>> > >>> >>>> >>>>>> We've got so much of it together, but the rails, ramps and platform >>>>>> >>>>> just >>> >>>> aren't coming together well. We're using CDK to help with the >>>>>> >>>>> collision >>> >>>> detection. In the version we have up there now we removed our >>>>>> >>>>> attempts, >>> >>>> but the character is supposed to be able to jump up on rails and >>>>>> >>>>> 'grind', >>> >>>> go up the rail on the platform and fly through the air and hit the ramp >>>>>> and >>>>>> fly through the air, If doesn't jump onto the rail, he should sort of >>>>>> bounce off it - same with the platform. There are other nuances that >>>>>> someone more skilled than me could address, but that's the basic idea. >>>>>> >>>>>> I do have a budget for this, but time is tight. >>>>>> >>>>>> Email me directly or whatever suits you if you know you could help. >>>>>> >>>>>> Thanks all, >>>>>> Kurt >>>>>> ______________________________****_________________ >>>>>> Flashcoders mailing list >>>>>> Flashcoders@chattyfig.figleaf.****com <Flashcoders@chattyfig.** >>>>>> figleaf.com <Flashcoders@chattyfig.figleaf.com> >>>>>> >>>>> >>>> >>>> http://chattyfig.figleaf.com/****mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders> >>>>>> < >>>>>> >>>>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >>> > >>> >>>> >>>>>> >>>>> ______________________________****_________________ >>>>> Flashcoders mailing list >>>>> Flashcoders@chattyfig.figleaf.****com <Flashcoders@chattyfig.** >>>>> figleaf.com <Flashcoders@chattyfig.figleaf.com>> >>>>> http://chattyfig.figleaf.com/****mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders> >>>>> < >>>>> >>>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >>> > >>> >>>> >>>>> ______________________________**_________________ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> >>>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >>>> >>> >>> ______________________________**_________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> >>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >>> >>> ______________________________**_________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> >> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >> >> ______________________________**_________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> > http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders