ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren


On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson <ro...@radiergum.com> wrote:

> Hi, just a quick comment.
> I like the graphics and general "feel" of the game. But since it looks
> like it's supposed to be a kids game, maybe there should be only two or
> three "steps" on the z-axis. And it runs very fast on my old machine
> (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
> signs or jump and stuff like that :)
>
> Best of luck with the remaining development!
> /roger
>
>
>
> On 2012-10-27 19:53, Kurt Dommermuth wrote:
>
>> Thank you Karim.
>>
>> We'll look into Nape.
>>
>> JC menioned Box2d, but I don't think that would work for us because the
>> character moves in the z axis a little.
>>
>> any other thoughts are very much welcomed!
>>
>> Kurt
>>
>> On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti <ka...@kurst.co.uk>
>> wrote:
>>
>>  I would also have a look at NAPE: 
>> https://github.com/deltaluca/**nape<https://github.com/deltaluca/nape>.
>>> CDK can be quite slow in comparison to vector maths.
>>>
>>> Karim Beyrouti
>>>
>>> t: +44 (0) 7977 997 629
>>> e: ka...@kurst.co.uk
>>> w: http://kurst.co.uk
>>> skype: karimbeyrouti
>>>
>>> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>>>
>>> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>>>
>>>  Thank you JC.  My partner was excited about it, but then something
>>>>
>>> happened
>>>
>>>> that dissuaded him from using it.
>>>>
>>>> I'll run it by him again and find out why.
>>>>
>>>> Thanks for the note!
>>>>
>>>> Kurt
>>>>
>>>> On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman <hans.wich...@gmail.com
>>>> wrote:
>>>>
>>>>  Hi Kurt,
>>>>>
>>>>> sorry don't have the time to help you out, would love to though:) but
>>>>> maybe it isn't necessary...
>>>>> have you thought about using box2d instead of CDK?
>>>>>
>>>>> regards,
>>>>> JC
>>>>>
>>>>> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>>>>>
>>>>>  Hello People,
>>>>>>
>>>>>> Someone is helping me program a game, but neither he nor I can handle
>>>>>>
>>>>> some
>>>
>>>> aspects of it.  I won't speak for him, but the truth is my math skills
>>>>>> blow.
>>>>>>
>>>>>> Is anyone out there confident that could make this skateboard game
>>>>>>
>>>>> work?
>>>
>>>>
>>>>>> http://staticportfolio.com/****TEY/skatebeach/<http://staticportfolio.com/**TEY/skatebeach/>
>>>>>> <
>>>>>>
>>>>> http://staticportfolio.com/**TEY/skatebeach/<http://staticportfolio.com/TEY/skatebeach/>
>>> >
>>>
>>>>
>>>>>> We've got so much of it together, but the rails, ramps and platform
>>>>>>
>>>>> just
>>>
>>>> aren't coming together well.  We're using CDK to help with the
>>>>>>
>>>>> collision
>>>
>>>> detection.  In the version we have up there now we removed our
>>>>>>
>>>>> attempts,
>>>
>>>> but the character is supposed to be able to jump up on rails and
>>>>>>
>>>>> 'grind',
>>>
>>>> go up the rail on the platform and fly through the air and hit the ramp
>>>>>> and
>>>>>> fly through the air,  If doesn't jump onto the rail, he should sort of
>>>>>> bounce off it - same with the platform.  There are other nuances that
>>>>>> someone more skilled than me could address, but that's the basic idea.
>>>>>>
>>>>>> I do have a budget for this, but time is tight.
>>>>>>
>>>>>> Email me directly or whatever suits you if you know you could help.
>>>>>>
>>>>>> Thanks all,
>>>>>> Kurt
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