Thanks Roger.

You are right.  We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.

Take care and good luck to everyone on the east coast of the US!

Kurt




On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson <ro...@radiergum.com> wrote:

> Hi, just a quick comment.
> I like the graphics and general "feel" of the game. But since it looks
> like it's supposed to be a kids game, maybe there should be only two or
> three "steps" on the z-axis. And it runs very fast on my old machine
> (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
> signs or jump and stuff like that :)
>
> Best of luck with the remaining development!
> /roger
>
>
>
> On 2012-10-27 19:53, Kurt Dommermuth wrote:
>
>> Thank you Karim.
>>
>> We'll look into Nape.
>>
>> JC menioned Box2d, but I don't think that would work for us because the
>> character moves in the z axis a little.
>>
>> any other thoughts are very much welcomed!
>>
>> Kurt
>>
>> On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti <ka...@kurst.co.uk>
>> wrote:
>>
>>  I would also have a look at NAPE: 
>> https://github.com/deltaluca/**nape<https://github.com/deltaluca/nape>.
>>> CDK can be quite slow in comparison to vector maths.
>>>
>>> Karim Beyrouti
>>>
>>> t: +44 (0) 7977 997 629
>>> e: ka...@kurst.co.uk
>>> w: http://kurst.co.uk
>>> skype: karimbeyrouti
>>>
>>> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>>>
>>> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>>>
>>>  Thank you JC.  My partner was excited about it, but then something
>>>>
>>> happened
>>>
>>>> that dissuaded him from using it.
>>>>
>>>> I'll run it by him again and find out why.
>>>>
>>>> Thanks for the note!
>>>>
>>>> Kurt
>>>>
>>>> On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman <hans.wich...@gmail.com
>>>> wrote:
>>>>
>>>>  Hi Kurt,
>>>>>
>>>>> sorry don't have the time to help you out, would love to though:) but
>>>>> maybe it isn't necessary...
>>>>> have you thought about using box2d instead of CDK?
>>>>>
>>>>> regards,
>>>>> JC
>>>>>
>>>>> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>>>>>
>>>>>  Hello People,
>>>>>>
>>>>>> Someone is helping me program a game, but neither he nor I can handle
>>>>>>
>>>>> some
>>>
>>>> aspects of it.  I won't speak for him, but the truth is my math skills
>>>>>> blow.
>>>>>>
>>>>>> Is anyone out there confident that could make this skateboard game
>>>>>>
>>>>> work?
>>>
>>>>
>>>>>> http://staticportfolio.com/****TEY/skatebeach/<http://staticportfolio.com/**TEY/skatebeach/>
>>>>>> <
>>>>>>
>>>>> http://staticportfolio.com/**TEY/skatebeach/<http://staticportfolio.com/TEY/skatebeach/>
>>> >
>>>
>>>>
>>>>>> We've got so much of it together, but the rails, ramps and platform
>>>>>>
>>>>> just
>>>
>>>> aren't coming together well.  We're using CDK to help with the
>>>>>>
>>>>> collision
>>>
>>>> detection.  In the version we have up there now we removed our
>>>>>>
>>>>> attempts,
>>>
>>>> but the character is supposed to be able to jump up on rails and
>>>>>>
>>>>> 'grind',
>>>
>>>> go up the rail on the platform and fly through the air and hit the ramp
>>>>>> and
>>>>>> fly through the air,  If doesn't jump onto the rail, he should sort of
>>>>>> bounce off it - same with the platform.  There are other nuances that
>>>>>> someone more skilled than me could address, but that's the basic idea.
>>>>>>
>>>>>> I do have a budget for this, but time is tight.
>>>>>>
>>>>>> Email me directly or whatever suits you if you know you could help.
>>>>>>
>>>>>> Thanks all,
>>>>>> Kurt
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