Thank you Karim. We'll look into Nape.
JC menioned Box2d, but I don't think that would work for us because the character moves in the z axis a little. any other thoughts are very much welcomed! Kurt On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti <ka...@kurst.co.uk> wrote: > I would also have a look at NAPE: https://github.com/deltaluca/nape . > CDK can be quite slow in comparison to vector maths. > > Karim Beyrouti > > t: +44 (0) 7977 997 629 > e: ka...@kurst.co.uk > w: http://kurst.co.uk > skype: karimbeyrouti > > 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND > > On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: > > > Thank you JC. My partner was excited about it, but then something > happened > > that dissuaded him from using it. > > > > I'll run it by him again and find out why. > > > > Thanks for the note! > > > > Kurt > > > > On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman <hans.wich...@gmail.com > >wrote: > > > >> Hi Kurt, > >> > >> sorry don't have the time to help you out, would love to though:) but > >> maybe it isn't necessary... > >> have you thought about using box2d instead of CDK? > >> > >> regards, > >> JC > >> > >> On 27/10/2012 16:49, Kurt Dommermuth wrote: > >> > >>> Hello People, > >>> > >>> Someone is helping me program a game, but neither he nor I can handle > some > >>> aspects of it. I won't speak for him, but the truth is my math skills > >>> blow. > >>> > >>> Is anyone out there confident that could make this skateboard game > work? > >>> > >>> http://staticportfolio.com/**TEY/skatebeach/< > http://staticportfolio.com/TEY/skatebeach/> > >>> > >>> We've got so much of it together, but the rails, ramps and platform > just > >>> aren't coming together well. We're using CDK to help with the > collision > >>> detection. In the version we have up there now we removed our > attempts, > >>> but the character is supposed to be able to jump up on rails and > 'grind', > >>> go up the rail on the platform and fly through the air and hit the ramp > >>> and > >>> fly through the air, If doesn't jump onto the rail, he should sort of > >>> bounce off it - same with the platform. There are other nuances that > >>> someone more skilled than me could address, but that's the basic idea. > >>> > >>> I do have a budget for this, but time is tight. > >>> > >>> Email me directly or whatever suits you if you know you could help. > >>> > >>> Thanks all, > >>> Kurt > >>> ______________________________**_________________ > >>> Flashcoders mailing list > >>> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com > > > >>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders< > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> > >>> > >> > >> ______________________________**_________________ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> > >> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders< > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> > >> > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders