Thank you Karim.

We'll look into Nape.

JC menioned Box2d, but I don't think that would work for us because the
character moves in the z axis a little.

any other thoughts are very much welcomed!

Kurt

On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti <ka...@kurst.co.uk> wrote:

> I would also have a look at NAPE: https://github.com/deltaluca/nape .
> CDK can be quite slow in comparison to vector maths.
>
> Karim Beyrouti
>
> t: +44 (0) 7977 997 629
> e: ka...@kurst.co.uk
> w: http://kurst.co.uk
> skype: karimbeyrouti
>
> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>
> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>
> > Thank you JC.  My partner was excited about it, but then something
> happened
> > that dissuaded him from using it.
> >
> > I'll run it by him again and find out why.
> >
> > Thanks for the note!
> >
> > Kurt
> >
> > On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman <hans.wich...@gmail.com
> >wrote:
> >
> >> Hi Kurt,
> >>
> >> sorry don't have the time to help you out, would love to though:) but
> >> maybe it isn't necessary...
> >> have you thought about using box2d instead of CDK?
> >>
> >> regards,
> >> JC
> >>
> >> On 27/10/2012 16:49, Kurt Dommermuth wrote:
> >>
> >>> Hello People,
> >>>
> >>> Someone is helping me program a game, but neither he nor I can handle
> some
> >>> aspects of it.  I won't speak for him, but the truth is my math skills
> >>> blow.
> >>>
> >>> Is anyone out there confident that could make this skateboard game
> work?
> >>>
> >>> http://staticportfolio.com/**TEY/skatebeach/<
> http://staticportfolio.com/TEY/skatebeach/>
> >>>
> >>> We've got so much of it together, but the rails, ramps and platform
> just
> >>> aren't coming together well.  We're using CDK to help with the
> collision
> >>> detection.  In the version we have up there now we removed our
> attempts,
> >>> but the character is supposed to be able to jump up on rails and
> 'grind',
> >>> go up the rail on the platform and fly through the air and hit the ramp
> >>> and
> >>> fly through the air,  If doesn't jump onto the rail, he should sort of
> >>> bounce off it - same with the platform.  There are other nuances that
> >>> someone more skilled than me could address, but that's the basic idea.
> >>>
> >>> I do have a budget for this, but time is tight.
> >>>
> >>> Email me directly or whatever suits you if you know you could help.
> >>>
> >>> Thanks all,
> >>> Kurt
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