David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > I could be one. Can you explain generally what you mean by "integrate the > > panel code into the main SSG scene graph"? Basically, yes I don't yet know > > what you mean by "main SSG scene graph". > > Go to plib.sf.net and read the docs on SSG. Basically, it holds the > whole 3D scene in a tree (or graph) and handles the rendering details > itself. >
I've looked a little bit...need to see some example code which is my next step. A couple of conceptual questions. What you are suggesting is including the panel in the Main tree/graph? And the question that brings to mind is, how will we be able to set the z axis in a way that it can handle the panel? In other words, the scale is so large now that it'll disappear just like airplane model components do when viewed too closely. Can we have two different scales in the same tree/graph? My apologies if these questions sound really stupid...I'm just learning this stuff. :-) Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
