On Tue, 28 May 2002 10:04:12 -0700
  Andy Ross <[EMAIL PROTECTED]> wrote:

>Hopefully I got the conventions right.  The point being not that
>YASim's coordinate system is inherently better**, but that making the
>joystick inputs match the coordinate sense is possible with a right
>handed coordinate system.

I don't know how the rudder pedals return a value. IIRC, 
the joystick returns a value based on a timer and ranges 
from 0 to some power of 2, depending on how far the 
joystick is yanked over. I assume the rudder pedals are 
similar. So, yes, it would not surprise me if the 
FlightGear (or plib) control "conventions" are linked to 
that. I suppose it's no big deal, really, just that we all 
agree. As far as aerosurface conventions go, however, 
yours is backwards from every one I have ever seen (but if 
it works for you it doesn't really matter). Both 
structural and body frames have the Y axis out the right 
wing. Aero conventions always (to my knowledge) place the 
coordinate system for each aero surface on that surface's 
hinge line and the frame is parallel (more or less) to the 
body frame (X out the nose positive, Y out the right side, 
z positive downward). Then, the elevator, flaps, rudder, 
etc. all obey the right hand rule when the surface is 
rotated about its hinge line. The exception is aileron 
command, for obvious reasons. A positive rudder deflection 
should result in a left yaw. I think if you stomp on the 
left rudder, this should be a positive rudder command, and 
you should get a left yaw, with the rudder rotating in a 
positive sense about its own Z axis. To the best of my 
knowledge, that's the way it works. Tony may comment on 
this if I'm off base. I've got so much going on now that I 
may be overlooking something.

Jon

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