On Thursday 17 July 2003 15:03, Norman Vine wrote: > Erik Hofman writes: > > > > http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ > > > > It's starting to look quite good now. > > Coming along nicely > > < nit > > It is hard to tell but it almost looks as if there is > something going on with the normals on the wing > panels. ie the shaddowing doesn't quite seem > consistant with that on the fusalage. > > FWIW - these same kind of anomalies seem to > appear on most of the AC3D model esp on the flaps. > > don't know if this is from the modeller or PLIB loader > though > < /nit > > > Norman
Just as Jim says, the main cause of these problems are smoothing artifacts. Another thing to watch out for though is where there are polys with > 3 sides. These get triangulated before rendering and sometimes the solution is less than optimal. When this happens you have to manually triangulate those polys yourself. I had just this problem with an early version of the YF-23. At some lighting angles there was an obvious artifact on the upper right wing that wasn't present on the left, despite the right side being a mirrored copy of the left. What had happened was that a > 3 sided poly had been triangulated differently on each side and once I did it manually, so that they were both the same (as the left side) the glitch disappeared. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
