Jim Wilson <[EMAIL PROTECTED]> said:
> You'll have to split the fuselage down the middle. Do each half and then > merge the two haves *after* you are done texturing. After you merge them back > together you have to be careful not to do anything like remaps or optimize > vertices on the re-combined fuselage object. > Let me take that back. You can optimize vertices after...but don't do a remap (which you wouldn't want to do anyway). I just tried to do it with a copy of 3.0 on my drive here and it worked. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
