Jim Wilson <[EMAIL PROTECTED]> said:

> You'll have to split the fuselage down the middle.  Do each half and then
> merge the two haves *after* you are done texturing.  After you merge them back
> together you have to be careful not to do anything like remaps or optimize
> vertices on the re-combined fuselage object.
> 

Let me take that back.  You can optimize vertices after...but don't do a remap
(which you wouldn't want to do anyway).  I just tried to do it with a copy of
3.0 on my drive here and it worked.

Best,

Jim

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