Erik Hofman <[EMAIL PROTECTED]> said: > I tried that and after the merge I got the same texture on both halves. > I'll try again, but this might be because it's version 3.0.
You'll have to split the fuselage down the middle. Do each half and then merge the two haves *after* you are done texturing. After you merge them back together you have to be careful not to do anything like remaps or optimize vertices on the re-combined fuselage object. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
