Erik Hofman <[EMAIL PROTECTED]> said:

> I tried that and after the merge I got the same texture on both halves.
> I'll try again, but this might be because it's version 3.0.

You'll have to split the fuselage down the middle.  Do each half and then
merge the two haves *after* you are done texturing.  After you merge them back
together you have to be careful not to do anything like remaps or optimize
vertices on the re-combined fuselage object.

Best,

Jim

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