Erik Hofman <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> 
> > You'll have to split the fuselage down the middle.  Do each half and then
> > merge the two haves *after* you are done texturing.  After you merge them back
> > together you have to be careful not to do anything like remaps or optimize
> > vertices on the re-combined fuselage object.
> 
> After the merge I instantly get the same texture on both halves.
> It must be the 3.0 version which causes this.

Are you doing "load texture" again instead of picking the already loaded one
off the menu?  It sounds like for some reason it thinks they are two different
textures.   It works for me using 3.0 (linux) using the fokker100 and rgb file
from cvs.  And this is really the only technique that ac3d had for texture
mapping...for quite some time...so I'd be suprised if it would not work.

Best,

Jim

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