You'll need to use the method I described earlier, instead of playing with the repeat/offset settings. Set your repeats to 1.0. Do the thing with the sqaure...it really works. Basically for a fuselage with a different texture on each side (they must be the same file) you do this:
1) Select the surfaces for one half and then do a surface cutaway object. This splits the fuselage into two objects.
2) Texture map each half.
3) Merge the two halves back together. As long as both are in the same texture file, it'll work.
I tried that and after the merge I got the same texture on both halves. I'll try again, but this might be because it's version 3.0.
Erik
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