Erik Hofman <[EMAIL PROTECTED]> said: > Thanks for the kind words. I am still struggling to get the textures > applied correctly. And the tutorials about this subject aren't too > helpful either.
About the only thing you can do without the newer version is create a temporary square surface and add it to the object on the coordinate plane that you want the texture. The square represents the amount of surface for the entire texture. If your object needs to be mapped in the lower right hand quadrant of the texture then you will need to position the square so that the object is in the lower right. To adjust the result, you need to keep selecting the square as a surface, slide it around, shrink it or grow it, go back to object mode, and do a remap. When you are done delete the square (in surface mode). Obviously this only works with a limited number of objects...or a lot of patience. It'll work pretty good with most airplanes though. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
