Jim Wilson wrote:

You'll have to split the fuselage down the middle.  Do each half and then
merge the two haves *after* you are done texturing.  After you merge them back
together you have to be careful not to do anything like remaps or optimize
vertices on the re-combined fuselage object.

After the merge I instantly get the same texture on both halves. It must be the 3.0 version which causes this.

Erik


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