Erik Hofman writes:
> 
> Oh, I almost forgot. It's actively developed.
> Nobody seems interested in anything but ssg in the plib list (and still).

Hmm...

SG probably doesn't need any work

PUI has had considerable attention in the past year
Although there are several projects underway,  I am 
not really sure that SDL has anything comparable yet.

The PLIB sound library wants to be replaced with OpenAL
or its equivallant but no one has stepped up to the plate

Oh did I mention that several of the core PLIB developers have 
been concentrating on getting a freeglut distribution debuged
so as to solve the Linux GLUT issue !

Haven't seen many reports from FlightGear developers 
doing any beta testing....   guess they are all to busy beta 
testing OSG and SDL integration

Speaking of which any reports on the OSG front ?
Anyone write a OSG FGFS Terrain loader module yet ??

Anyone got FGFS running on a SDL OpenGL surface instead 
of a GLUT OpenGL surface yet ??

or is this all idle speak or do folks want to make a decision
about moving to a different library without trying it out first.

FWIW I just did my part towards making experimentation easier
by removing a bunch of GLUT dependencies and have been trying
unsuccessfully to get stderr and stdout working with a WIN32
compiled SDL and have OSG running on my machine

FWIW2

I might be *much* more favorably inclined to make a switch
to something other then PLIB when I see reports of what folks
have experimented with and how it has improved things rather
then speculation what it will do based on 'hype'

Cheers

Norman


 

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