Erik Hofman writes: > > Oh, I almost forgot. It's actively developed. > Nobody seems interested in anything but ssg in the plib list (and still).
Hmm... SG probably doesn't need any work PUI has had considerable attention in the past year Although there are several projects underway, I am not really sure that SDL has anything comparable yet. The PLIB sound library wants to be replaced with OpenAL or its equivallant but no one has stepped up to the plate Oh did I mention that several of the core PLIB developers have been concentrating on getting a freeglut distribution debuged so as to solve the Linux GLUT issue ! Haven't seen many reports from FlightGear developers doing any beta testing.... guess they are all to busy beta testing OSG and SDL integration Speaking of which any reports on the OSG front ? Anyone write a OSG FGFS Terrain loader module yet ?? Anyone got FGFS running on a SDL OpenGL surface instead of a GLUT OpenGL surface yet ?? or is this all idle speak or do folks want to make a decision about moving to a different library without trying it out first. FWIW I just did my part towards making experimentation easier by removing a bunch of GLUT dependencies and have been trying unsuccessfully to get stderr and stdout working with a WIN32 compiled SDL and have OSG running on my machine FWIW2 I might be *much* more favorably inclined to make a switch to something other then PLIB when I see reports of what folks have experimented with and how it has improved things rather then speculation what it will do based on 'hype' Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
