Taken from the SDL Win32 FAQ:
| Q: | What is supported? |
| A: | SDL supports Windows 95/98/NT/ME/2000/XP.
SDL can be built with Visual C++, Borland C++, Cygwin, MinGW, Dev-C++, and Watcom C++. SDL takes advantage of DirectX hardware acceleration when it is available, but falls back to the standard Win32 services if DirectX is not installed. |
Note Cygwin definitely made the list. It is "officially" supported, however, we're still talking about a major architecture change here, but in my own humble opinion I think it would be for the better. SDL is actually actively developed, and I have a problem with sound and plib (although its my crappy builtin sound, not plibs fault =)
-Chris Reichow
[EMAIL PROTECTED]
Erik Hofman <[EMAIL PROTECTED]> wrote:
Curtis L. Olson wrote:
> Anyone else have any positives or negatives? Any red flags, or
> additional issues we should consider?
I really would like to have SDL support available in FlightGear. In can
give FG a good step in the right direction. If Cygwin isn't supported
that would be a major drawback though.
Positives:
* Native Win32 threading support
* Native IRIX sproc threading support
* Most functions have multi threading added
* MMX support where needed
* Ability to set the video mode (not just the window size)
* Event scheduler
* Cross platform timer functions
* Network support routines (separate libraries)
* Audio mixer support routines (separate library)
And all of that by adding just a very thin software layer.
Erik
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