Curtis L. Olson writes:
> 
> Norman Vine writes:
> > Haven't seen many reports from FlightGear developers 
> > doing any beta testing....   guess they are all to busy beta 
> > testing OSG and SDL integration
> 
> If this was marriage counseling, the above statement would be call
> "not fighting fair." :-)

I call this 'getting to the point'  :-)

> > Speaking of which any reports on the OSG front ?  Anyone write a OSG
> > FGFS Terrain loader module yet ??
> 
> That is one of the many issues that would need to be discussed and
> considered at the point when we take up a discussion about plib/ssg
> vs. OSG.  But right now we should stay focussed on SDL if we want to
> get any where with this discussion.

OK,  I wasn't sure the two weren't related since switching to OSG
was the immediately preceding "request for comments" from the
BDFL :-)
 
> > Anyone got FGFS running on a SDL OpenGL surface instead 
> > of a GLUT OpenGL surface yet ??
> > 
> > or is this all idle speak or do folks want to make a decision
> > about moving to a different library without trying it out first.
> 
> Again, it's helpful if everyone keeps to fair comments.  I have a
> plib/SimGear based app running nicely on an SDL OpenGL surface for a
> work project.  

Good news, and BTW the first that I have heard of 'actual' integration
of SDL with any other FGFS dependencies in this discussion :-)

FWIW - < continuing with the marriage counseling analogy >
I would of 'fought fairer' if this had been stated at the outset
i.e.  "Hi all,  I have been using SDL and PLIB together in a project
and have been thinking that perhaps we should change FGFS to use
SDL instead of GLUT based on this experience" instead of assuming
that this was 'common knowledge" 

> There are additional issues with FlightGear because it
> depends heavily on glut's mouse and keyboard routines, but I haven't
> seen anything that I would consider a show stopper ... 

SDL's keyboard and mouse support 'should' be better then GLUT's
at least on *all* Windows platforms in that it uses the low level DirectX 
methods for getting these 

> with the
> possible exception of cygwin incompatibilities.  

Under Cygwin SDL builds with the -mno-cygwin switch
The main problem I see with this is the lack of stderr and stdout support
which makes developing with Win32 a PITA
 
Cheers

Norman

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