Curtis L. Olson writes: > > Norman Vine writes: > > Haven't seen many reports from FlightGear developers > > doing any beta testing.... guess they are all to busy beta > > testing OSG and SDL integration > > If this was marriage counseling, the above statement would be call > "not fighting fair." :-)
I call this 'getting to the point' :-) > > Speaking of which any reports on the OSG front ? Anyone write a OSG > > FGFS Terrain loader module yet ?? > > That is one of the many issues that would need to be discussed and > considered at the point when we take up a discussion about plib/ssg > vs. OSG. But right now we should stay focussed on SDL if we want to > get any where with this discussion. OK, I wasn't sure the two weren't related since switching to OSG was the immediately preceding "request for comments" from the BDFL :-) > > Anyone got FGFS running on a SDL OpenGL surface instead > > of a GLUT OpenGL surface yet ?? > > > > or is this all idle speak or do folks want to make a decision > > about moving to a different library without trying it out first. > > Again, it's helpful if everyone keeps to fair comments. I have a > plib/SimGear based app running nicely on an SDL OpenGL surface for a > work project. Good news, and BTW the first that I have heard of 'actual' integration of SDL with any other FGFS dependencies in this discussion :-) FWIW - < continuing with the marriage counseling analogy > I would of 'fought fairer' if this had been stated at the outset i.e. "Hi all, I have been using SDL and PLIB together in a project and have been thinking that perhaps we should change FGFS to use SDL instead of GLUT based on this experience" instead of assuming that this was 'common knowledge" > There are additional issues with FlightGear because it > depends heavily on glut's mouse and keyboard routines, but I haven't > seen anything that I would consider a show stopper ... SDL's keyboard and mouse support 'should' be better then GLUT's at least on *all* Windows platforms in that it uses the low level DirectX methods for getting these > with the > possible exception of cygwin incompatibilities. Under Cygwin SDL builds with the -mno-cygwin switch The main problem I see with this is the lack of stderr and stdout support which makes developing with Win32 a PITA Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
