Erik Hofman <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> 
> > Actually it looks like Steve Baker did originally.  Here is a relevant thread
> > that folks might find interesting reading.
> > 
> >
http://www.geocrawler.com/mail/thread.php3?subject=%5BPlib-devel%5D+ssgStripify+and+other+bug%28s%29.+LoadMDL&list=1868
> > 
> > I have narrowed the problem down to the triangulation.  The stripify function
> > is somehow screwing up the ordering of vertices and is creating triangles that
> > use vertices that originate on two completely different polygons.
> > 
> > It may be possible to find the bug in the stripifying or we could implement
> > our own normal generator in simgear.
> 
> It might be worth a lot to try to implement the NVidia stripifier instead:
> http://www.geocrawler.com/mail/msg.php3?msg_id=4843131&list=1868

Or not stripify at all.  It can always be done in ac3d if necessary.
 
Best,

Jim


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