Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > > Actually it looks like Steve Baker did originally. Here is a relevant thread > > that folks might find interesting reading. > > > > http://www.geocrawler.com/mail/thread.php3?subject=%5BPlib-devel%5D+ssgStripify+and+other+bug%28s%29.+LoadMDL&list=1868 > > > > I have narrowed the problem down to the triangulation. The stripify function > > is somehow screwing up the ordering of vertices and is creating triangles that > > use vertices that originate on two completely different polygons. > > > > It may be possible to find the bug in the stripifying or we could implement > > our own normal generator in simgear. > > It might be worth a lot to try to implement the NVidia stripifier instead: > http://www.geocrawler.com/mail/msg.php3?msg_id=4843131&list=1868
Or not stripify at all. It can always be done in ac3d if necessary. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
