On Mon, 2003-11-10 at 16:17, David Megginson wrote:
> Andy Ross writes:
> 
>  > In an attempt to depoliticize the combat flame war as much as
>  > possible, it's worth pointing out that, irrespective of people's
>  > opinions on the matter, there are not a lot of "combat" features we
>  > can really avoid implementing:
> 
> I've been deleting the combat thread unread, but I got the impression
> that there was a lot of heated discussion about military stuff.  I'd
> hate to see FlightGear become nothing more than another shoot-em-up
> game, but I think we've already gone too far for that to happen.  I
> also (personally) think we're a little heavy on the warbirds
> (especially U.S.) and would like to see more civilian aircraft, but
> I'm too lazy to get off my behind and make them, so I guess I don't
> have a right to complain.
> 

Hopefully will not be another shoot'em up, actually doubt anyone would
let that happen right? Realism is the name of the game?

Why cannot both co-exist? Anyone think of any Flight sim on any platform
that is a great Civilian flightsim and also has very accurate warplanes
too?

> Otherwise, please wake me up when the discussion is over.
> 

:)

Matt


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