On Mon, 2003-11-10 at 16:17, David Megginson wrote: > Andy Ross writes: > > > In an attempt to depoliticize the combat flame war as much as > > possible, it's worth pointing out that, irrespective of people's > > opinions on the matter, there are not a lot of "combat" features we > > can really avoid implementing: > > I've been deleting the combat thread unread, but I got the impression > that there was a lot of heated discussion about military stuff. I'd > hate to see FlightGear become nothing more than another shoot-em-up > game, but I think we've already gone too far for that to happen. I > also (personally) think we're a little heavy on the warbirds > (especially U.S.) and would like to see more civilian aircraft, but > I'm too lazy to get off my behind and make them, so I guess I don't > have a right to complain. >
Hopefully will not be another shoot'em up, actually doubt anyone would let that happen right? Realism is the name of the game? Why cannot both co-exist? Anyone think of any Flight sim on any platform that is a great Civilian flightsim and also has very accurate warplanes too? > Otherwise, please wake me up when the discussion is over. > :) Matt _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
