Hopefully will not be another shoot'em up, actually doubt anyone would
let that happen right? Realism is the name of the game?

Why cannot both co-exist? Anyone think of any Flight sim on any platform
that is a great Civilian flightsim and also has very accurate warplanes

Yeah, I thought on that too. FlightGear has an excellent flight model, dynamics, physics, is very opened, very easy mod-able etc. Really realistic! I thought we would implement weapon systems some day. But I don't mean like shoot-em-up style, but a very realistic one. I'm talking here about a very precise physical/logical models for missles/bombs (let it be heat-seeking, radar, laser/satelite guided), damage (we already have very detailed subsystems, but are mostly not so noticible. If we model a realistic damage when you take a hit, they will be revealed in all their glory!), AI (that includes smart and useful wingmen/other aircrafts, some real capable ATC, inteligent ground battle) and dynamic campaign (think about it! We could model the whole war going on, with auto-generating missions for aircrafts/ground/naval units etc.).

Multiplayer would be our giant and a very important step as it will probably not just represent 5 players playing a campaign via 1 server, but could have aircraft controls plugged over net, would export the current situation on all possible ways (like realtime java script generated pages, for viewing stuff ove the net) and would be very capable (ie. one player could be a pilot, the other one a co-pilot in the aircraft to help him finding targets etc.)

Anyway, I'm just sharing my brainstorm ideas because I was once a member of Falcon community, so no offense please:) !
However, Project Phoenix (www.phoenix-project.org) is aimed to be an OpenFalcon style of the game and they are observing our FG work very closely as they will probably take it for the base. They are planning to implement a new 3d heart though (OGRE running on SDL is a most probable choice).




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